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sorceressclass-guidebeginner

Sorceress field guide

Fire, cold and lightning: the Sorceress's evolution lines, how to survive on 80 life, and where Faster Cast Rate fits.

D2
D2 Theme TestPublished 1d ago
4 min readPatch 20261023.22 views

The Sorceress has the lowest life of any class, 80, and the most Energy, 35. She clears from range with one element at a time; Meteor and Blizzard are her strongest evolutions and both come at level 24.

SorceressClass

Fire, cold and lightning.

Life
80
Starting weapon
Staff

Where the damage is

Her strongest evolutions at max level, for a new hero without gear: Meteor, Blizzard, Chain Lightning.

Every Sorceress evolution, strongest first
NameSkill treeEvolves fromEvolves with
Meteor
Fire Spells241,209Fire Ball—
Blizzard
Cold Spells241,160Glacial Spike—
Chain Lightning
Lightning Spells18800Charged Bolt—
Fire Ball
Fire Spells12660Fire BoltEnchant
Glacial Spike
Cold Spells18436Ice BlastReplenish Life
Frozen Orb
Cold Spells30432Ice Bolt—
Thunder Storm
Lightning Spells24400Nova—
Fire Wall
Fire Spells1886Blaze—
Chilling Armor
Cold Spells24—Shiver Armor—
Shiver Armor
Cold Spells12—Frozen ArmorCold Mastery

Planning a build

Evolution lines

Each line takes the skill to its max level, holds the passive, and reaches the hero level; the next chest evolves it. A level marked with a passive is later than the evolved skill's own, because the passive opens later.

Staying alive

Energy Shield redirects damage into mana, up to 75% at rank 5; Energy, Warmth and Telekinesis support it. Frozen Armor freezes the attacker whose blow lands, while Shiver Armor and Chilling Armor add their own protection. On 80 base life, a Vitality card or two early is worth more than it looks.

Attributes

Energy is her damage stat: +5% to every element a card. Warmth and Faster Cast Rate both shorten her recharge.

Masteries and immunities

Fire Mastery, Cold Mastery and Lightning Mastery now lower the matching enemy resistance, rather than adding elemental damage. Each gives -9% at rank 1 and -29% at rank 5. Against an immune enemy the reduction applies at one fifth strength, so these masteries can help break immunity. Gear and Charsi's Pierce wares add more ways to lower resistance; plan these alongside your main element.

Passives

Sorceress passives
NameSkill treeAt max level
Warmth
Fire Spells1Skills recharge 26% faster
Enchant
Fire Spells18Your fire skills burn 40% harder, the Hydra's bolts 80%
Energy Shield
Lightning Spells24Absorbs 75% of every hit with mana instead of life
Cold Mastery
Cold Spells30-29% to Enemy Cold Resistance (a fifth of it if immune)
Fire Mastery
Fire Spells30-29% to Enemy Fire Resistance (a fifth of it if immune)
Lightning Mastery
Lightning Spells30-29% to Enemy Lightning Resistance (a fifth of it if immune)
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