Gold is kept when a run ends. Spend it at Charsi's wares, from the campfire's inventory or the death screen, on upgrades that last for every run and every hero.
| Upgrade | Each rank | Ranks | First rank | Last rank | All ranks |
|---|---|---|---|---|---|
| Strength | +5 starting Strength per rank | 10 | 100 | 3,160 | 14,260 |
| Dexterity | +5 starting Dexterity per rank | 10 | 100 | 3,160 | 14,260 |
| Vitality | +5 starting Vitality per rank | 10 | 100 | 3,160 | 14,260 |
| Energy | +5 starting Energy per rank | 10 | 100 | 3,160 | 14,260 |
| Gold Find | +10% gold per rank | 10 | 100 | 3,160 | 14,260 |
| Magic Find | +10% better chance of magic items per rank | 10 | 150 | 4,740 | 21,390 |
| Damage Reduced | Damage Reduced by 2% per rank (physical hits only) | 5 | 250 | 2,800 | 7,060 |
| Replenish Life | +0.25 life per second per rank | 5 | 150 | 1,680 | 4,230 |
| Reroll | One more level-up reroll per run, per rank | 3 | 300 | 1,560 | 2,710 |
| Skip | One more level-up skip per run, per rank | 3 | 200 | 1,040 | 1,810 |
| Banish | One more level-up banish per run, per rank | 3 | 300 | 1,560 | 2,710 |
| Resurrect | Come back at half life once more per run, per rank | 2 | 1,000 | 2,830 | 3,830 |
A rank costs its base price times (rank)^1.5, rounded to 10 gold. Past the last rank, the attribute, gold, magic find, damage reduced and life upgrades go on as endless ranks with smaller steps at a rising price.














