Act II crosses the desert from the Rocky Waste to Tal Rasha's Tomb in about seven minutes, ending with
Duriel. It has the most named monsters of the early acts, and its second half packs the Claw Viper Temple, the Arcane Sanctuary and the tombs into three minutes.
- Length
- 7+ min
- Areas
- 8
- Timed events
- 15
- Boss
- Duriel
The route
Areas change on a clock, not by where you walk: the act moves you through them in this order.
Act II areas
| Name | From | Until |
|---|---|---|
Rocky Waste | 0:00 | 1:00 |
Dry Hills | 1:00 | 2:00 |
Far Oasis | 2:00 | 3:00 |
Lost City | 3:00 | 4:00 |
Valley of Snakes | 4:00 | 4:30 |
Claw Viper Temple | 4:30 | 5:00 |
Arcane Sanctuary | 5:00 | 5:45 |
Tal Rasha's Tomb | 5:45 | the boss |
On the clock
Named monsters, rings and swarms arrive at set times, whatever area you are in. Times are minutes into the act.
| Time | Event | Who | Note |
|---|---|---|---|
| 0:35 | Super unique | Radament | The first named arrival, 35 seconds in. |
| 0:55 | Super unique | ||
| 1:15 | Swarm | 14 × Undead Scavenger | |
| 1:45 | Super unique | Bloodwitch the Wild | |
| 2:10 | Super unique | Beetleburst | |
| 2:30 | Ring of monsters | 24 × Itchies | |
| 2:45 | Super unique | Coldworm the Burrower | Cold Enchanted: his death nova chills. |
| 3:25 | Super unique | ||
| 3:50 | Ring of monsters | 30 × | |
| 4:10 | Ring of monsters | 20 × | |
| 4:22 | Super unique | Fangskin | |
| 4:40 | Super unique | Fire Eye | |
| 4:46 | Ring of monsters | 16 × Invader | |
| 5:18 | Super unique | The Summoner | Casts Glacial Spike, Frost Nova and Fire Ball at his own level, with their freeze and chill. |
| 5:49 | Super unique | Ancient Kaa the Soulless | |
| End | Act boss | Duriel |
Tips
- Act II's potion throwers hit harder on Nightmare and Hell; don't stand in their fire.
- This is the last act where chests give level-ups; from Act III they give stat points or +1 to a skill tree.
- The Arcane Sanctuary is short (45 seconds); the Summoner arrives near its end.
The boss
Duriel is a melee boss in a cramped tomb. Keep distance: his aura chills and slows you, and cold resistance shortens chills.
Named monsters
Super uniques in Act II
| Name | Arrives | Modifiers | Minions | |
|---|---|---|---|---|
Radament | 0:35 | Extra Fast | 3 | |
Creeping Feature | 0:55 | Extra Strong, Cold Enchanted | 5 | |
Bloodwitch the Wild | 1:45 | Extra Strong, Cursed | 5 | |
Beetleburst | 2:10 | Magic Resistant | 3 | |
Coldworm the Burrower | 2:45 | Cold Enchanted, Magic Resistant | — | |
Dark Elder | 3:25 | Extra Fast, Magic Resistant | 4 | |
Fangskin | 4:22 | Lightning Enchanted, Extra Fast | 4 | |
Fire Eye | 4:40 | Fire Enchanted, Extra Fast | 3 | |
The Summoner | 5:18 | Extra Strong, Extra Fast | — | |
Ancient Kaa the Soulless | 5:49 | Mana Burn, Extra Strong, Lightning Enchanted | 3 |
























