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Older builds

The game's changelog up to build 20261021.3, before the wiki tracked patches.

Older builds

The game's own changelog from before the wiki tracked patches, up to build 20261021.3. Each patch since has its own notes, linked from the patch picker; the first is patch 20261022.3.

Build 20261021.3

  • Fix: Back in the Rogue Encampment after a death or Save and Exit, a click or tap walks your hero again, so the waypoint starts a new run

Build 20261021.2

  • Fix: Poison and Plague Javelin's javelins are physical, as D2's: their poison alone is resisted as poison
  • Fix: A Barbarian who swapped a weapon mastery no longer loses his saved run or his kept hero, and the ones set aside come back

Build 20261021.1

  • Fix: A monster above your level gives D2's share of its experience: from level 25 your level over its, as Hell's Baal gives a level-80 hero 81%; under 25, less only once it stands 6 or more levels above you
  • Fix: Berserker champions have a quarter of a champion's life and hit harder, and Ghostly ones resist 80% of physical damage, as in D2
  • Fix: Open Wounds' bleed ignores resistances, as D2's: a physical-immune monster bleeds in full
  • Fix: Magic Resistant no longer raises an element a unique is already immune to, so Conviction and Lower Resist can break that immunity as in D2
  • Fix: A monster's Amplify Damage and Decrepify take their points off your Damage Reduced before its 50% cap, as in D2: at the cap an amplified hit takes 150%, not 100%
  • Fix: Life Stolen leeches off a blow's physical damage alone, as D2's: a weapon's added fire, cold or lightning steals none
  • Fix: Charsi's Damage Reduced ware says what it does: Damage Reduced by 2% a rank, on physical hits only
  • Fix: A Terror tier's +25% gold an affix now also raises a chest's gold and the gold gathered at its boss's portal, as it does the gold you walk onto
  • Fix: Ghostflame, Shadow Killer, Ethereal Edge and Wraith Flight are ethereal, as D2's: half again their base damage
  • Fix: Gear's Enchant, Venom, Fade and Lower Resist procs and charges work, as in D2: they give you that skill at the item's level for D2's length
  • Fix: The claws of Fists of Fire, Claws of Thunder, Blades of Ice and Phoenix Strike, Dragon Tail's kick and Poison Dagger's stab are physical, as D2's: a monster immune to their element still takes them
  • Fix: Holy Bolt deals double damage to the undead, as its card says: it never did
  • Fix: Gear's +skills raise the Skeletal Mages' bolts, the Valkyrie's thrusts and Holy Shield's smite, as the character screen showed
  • Fix: Corpse Explosion is half fire and half physical, as D2's: fire-immune monsters take the physical half
  • Fix: The Valkyrie's thrusts no longer roll your gear's Crushing Blow, Life Stolen or on-hit effects, as D2's: she keeps your Critical Strike
  • Fix: A curse your gear lends (Weaken, Decrepify, Terror, Dim Vision, Confuse, Iron Maiden) runs out on its own once the item comes off, as D2's, where it held for the rest of the run
  • Fix: Leap Attack's strike and Herald of Zakarum's charges carry your weapon's added fire, cold and lightning, as D2's
  • Fix: A monster that Howl or Cloak of Shadows took over while your gear made it flee comes back at you once both are over, where it walked off for good
  • Fix: Vengeance's fire, cold and lightning each take only their own resist aura's synergy, and Fist of the Heavens' lightning bolt only Holy Shock's, as D2's
  • Fix: Hunger steals life as Life Stolen does, as D2's: off the physical damage a monster takes, less on Nightmare and Hell, none from a skeleton
  • Fix: Gear's Fires Magic Arrows and Fires Explosive Arrows deal their own magic and fire on a Fire or Cold Arrow shot too, as D2's: a physical immune takes all of the magic
  • Fix: A corpse the Necromancer explodes, raises or Revives, or the Assassin's Death Sentry blows up, is spent, as D2's: no Fallen Shaman or Greater Mummy raises it again
  • Fix: Cold resistance shortens chills and freezes on your hero, as in D2: with little of it they last longer on Nightmare and Hell
  • Fix: Poison lasts longer on your hero on Nightmare and Hell, as in D2: Poison Length Reduced takes the difficulty's penalty
  • Fix: Your chills and freezes on a monster are shortened by its cold resistance, as in D2: half as long at 50%
  • Fix: A chill, Decrepify, a web or a Holy Freeze takes D2's points off your speed, not half of it: fast heroes keep more of their pace, and two at once add up, never below a quarter
  • Fix: Gear's +Fire Skills raise every fire skill, as D2's: Fire Mastery, Warmth, Enchant, Fire Claws and Holy Fire too
  • Fix: A Skill Shrine gives +2 to all skills, as D2's, not +1
  • Fix: Tomb Reaver lists D2's 10% Reanimate as: Returned, in grey: it does nothing yet
  • Fix: On a tablet held sideways, the Pause, Automap and Character buttons no longer cover the run's rows and a shrine's countdown, and the touch hint under the inventory fits its box
  • Fix: On a controller, the button strip no longer covers the level-up's title, and the character screen shows the strip in place of the mouse's hint
  • Fix: On Nightmare and Hell the level-up's skill and passive slots and their counts stay beside the skill tree, and on a phone's screen
  • Fix: In Korean, the SAVES window's text boxes read in Korean too
  • Fix: On a touch screen, the buttons of SAVES, REPORT and the level-up no longer name keyboard keys
  • Fix: Fire Claws adds its fire to werewolf and werebear blows on top of their physical damage, as D2's: beside Feral Rage it added nothing
  • Fix: A Terror tier's act boss takes the tier's players for his life and damage as its elites do, and is no longer weaker than them
  • Fix: The inventory opened from Charsi's window (I or C) shows your stash beside it, rather than the inventory alone
  • Fix: Every Terror tier from tier 2 is harder than the last: its monsters have one more player's life and damage a tier, not only past tier 10
  • Fix: The level-up's banish hint says a banish lasts for the difficulty, not the run
  • Fix: On a slow connection monsters whose art failed to load wait for it, instead of coming as white orbs until it's asked for again
  • Fix: Gear's kill effects work only on your own kills, as in D2: with Nature's Peace on, your summons' kills leave corpses again
  • Fix: Frozen Orb waits for a monster in reach, where it went on throwing orbs at an empty field
  • Fix: On a phone fewer monsters come beside an act boss, so the game keeps within the phone's memory at Duriel and Diablo
  • Fix: On a phone the game keeps within the phone's memory as areas change and acts open too: an area's rarer monsters may come a little later
  • Fix: The Amazon's Dodge and Avoid work while she attacks, on the run too, as D2's "when attacking or standing still"; Evade takes the hits between her attacks
  • New: REPORT closes itself a moment after your report is sent
  • Fix: The Rogue Encampment names its way out: until you first take the waypoint, it's named over its stones, and a line says the heroes by the fire are yours to play
  • Fix: In the camp, an item put down outside the inventory stays in your hand instead of vanishing
  • Fix: The game no longer holds every item's drop animation in memory all run: each loads as an item drops, about 170 MB less
  • Fix: On Windows, an update says it's installing until the new build opens, and the old app no longer starts over it mid-install
  • Fix: On Windows, an update that can't install no longer vanishes: the app opens again, says the update didn't install, and offers it once more
  • Fix: On Windows, an update no longer restarts the game without updating, over and over, while something holds one of its files open
  • Fix: An act boss's chest is yours once: after he falls, SAVE AND EXIT and CONTINUE go on into the next act rather than bringing him back
  • Fix: Mephisto's skull deals three times the cold it did: a missile's cold now counts as much as its fire or lightning
  • Fix: Lightning Enchanted monsters let out 8 charged bolts when struck, as often as every 0.4 s, as in D2: 5 every 0.6 s before
  • Fix: A Cold Enchanted monster's death nova chills for D2's length, longer the higher its level, where it was 3 s: cold resistance shortens it
  • Fix: A werewolf or werebear Druid keeps shifting once a side Twister evolves into Tornado: his summons and spirits no longer make him count as a caster
  • Fix: Thunder Storm strikes a lone monster with both of a cast's bolts, as D2's storm strikes whatever is in reach: a boss alone took half the storm
  • Fix: Concentration raises the Paladin's attacks and Blessed Hammer only, as in D2: Holy Bolt and Fist of the Heavens' bolts no longer take it
  • Fix: In the Rogue Encampment, a click on a campfire's logs, a torch or anything else that blocks the way stops your hero at its edge, rather than jiggling there
  • Fix: The screen no longer goes black for good when a Barbarian's Whirlwind aims at a monster that has just appeared
  • Fix: Picking Charsi's wares on the death screen with the arrows and Enter opens her window, rather than starting another run
  • Fix: A click on a shrine, Act I's tall standing stone too, walks the hero to it and uses it
  • Fix: Akara's re-draft offers every skill and passive again, the ones you banished in your runs too, and a hero already reset around them gets her free reset back
  • Fix: The main menu no longer offers a fresh start: Options' START OVER wipes your progress when you ask for it
  • Fix: The Inferno that Act IV's demon lords breathe is all fire, as in D2: fire resistance cuts it, and Extra Strong no longer doubles it
  • Fix: In the Rogue Encampment your hero stands at her real level, with her build and stats, on the character screen and the skill tree
  • Fix: A skill learned again after its evolution evolves too, into the step you don't hold: Fire Bolt beside Meteor into Fire Ball, Twister beside Hurricane into Tornado
  • Fix: Monsters' novas strike you once, as in D2: a Cold Enchanted unique dying at your feet no longer hits you with all 16 shards of its nova at once
  • Fix: A werebear Druid who also raises summons stays a bear in the horde, where one Hurricane turned him back every few seconds
  • Fix: On phones, the map's tiles, the heroes, the monsters and the automap draw again
  • Fix: A Fury werewolf strikes as soon as he has shifted, where he stood a second first; a werebear's first blow comes sooner too
  • Fix: Act bosses no longer stay frozen for good: Blades of Ice and other freezes hold one a third of the time at most, so it fights back
  • Fix: Chests give stat points again once your build is full, up to D2's for your level; past that the chest says so and gives +1 to a skill tree or an item
  • Fix: Find Potion keeps finding all act long: potions you left behind no longer count against the four that may lie in view
  • Fix: Akara's re-draft starts with your full Rerolls, Skips and Banishes, Charsi's ranks with them, as a new run does
  • Fix: When the desktop app's extraction stops, its screen says at which step and sends a report with the error in one click, and a file it couldn't write no longer says to repair Diablo II

Build 20261020.3

  • Fix: On Windows, an update from the app installs on the first try, instead of stopping on "Failed to uninstall old application files"
  • Fix: Replenish Life heals half as much: 0.5 life a second a level from the card and 0.25 a rank from Charsi, where they were 1 and 0.5
  • Fix: Lightning Enchanted's bolts hit as lightning and Cold Enchanted's nova as cold: resistances cut them, Damage Reduced no longer does
  • Fix: A run as your kept hero on Nightmare, Hell or a Terror tier starts with all its rerolls, skips and banishes, Charsi's ranks included, not what was left from the last run
  • Fix: 17 uniques' grey properties now work as in D2: Hellslayer's Strength and Enhanced Maximum Damage, Doombringer's +20% Life, Ali Baba's gold, Ondal's experience and more
  • Fix: Auras, Armageddon, Volcano, Hurricane, traps, golems, mages and other summons deal their own element, as in D2: an immune monster no longer takes them
  • Fix: Blackhand Key's Grim Ward charges no longer give another class the Barbarian's own Strength bonus, which stayed after the wand came off
  • Fix: An item's +N to a skill of another class's list gives that skill's own class at most +3, as in D2: Dragonscale's +10 Hydra is +3 for a Sorceress
  • New: Holy Fire, Holy Freeze and Holy Shock add their damage to the Paladin's attacks, as in D2: six, five and six times over, raised by the Resist auras and Salvation
  • Fix: Act II's potion throwers and Act III's Fetish Shamans deal D2's damage on Nightmare and Hell: a Hell fire potion no longer burns for over 1,000
  • Fix: Meditation regenerates mana, as in Diablo II: +375% to +775%, which adds to Faster Cast Rate as gear's Regenerate Mana does
  • Fix: A Fire Enchanted unique's death blast is D2's: a share of its life, half physical and half fire, no longer raised by Extra Strong or an aura
  • Fix: A super unique you're fighting no longer walks off as the act boss comes: the Smith stays until he falls
  • Fix: With Steam Input or another controller mapper running, the D-pad and stick move between the level-up's cards again
  • Fix: A shifted Druid casts his summons, spirits, vines and Armageddon without turning back, as in D2; only his other spells call him out of his wereform
  • New: START OVER in GAME OPTIONS wipes your progress for a new game, after asking twice
  • Fix: Options move AUTO STATS, LANGUAGE and GAME FILES to a GAME OPTIONS page, and a line whose name isn't clear says what it does
  • Fix: Lightning and Cold Enchanted uniques' bolts and novas deal D2's damage at the monster's level: Coldworm the Burrower no longer one-shots on a continued Hell
  • Fix: The Summoner's Glacial Spike, Frost Nova and Fire Ball deal D2's damage at his level, with the freeze and the chill, where they dealt none
  • Fix: An active shrine's countdown is the run summary's last row, under the gold, instead of over the kills
  • Fix: On a phone the game holds much less in memory at the act bosses, where iPhone tabs closed at Duriel and Diablo
  • Fix: If the game closes mid-run on a phone, it starts again with lighter graphics
  • Fix: A part of the game that fails every frame no longer freezes the run: the rest plays on, and a notice points to SAVE AND EXIT and REPORT
  • Fix: On the website, the browser asks before Back, F5 or closing the tab leaves a run
  • Fix: A save from a newer version is kept aside whole before an older one plays it, and the newer version brings back what the older one could not keep
  • Fix: If the game fails to start, it says so, with RELOAD and COPY DIAGNOSTICS, rather than leaving a title whose buttons do nothing
  • Fix: When the browser's storage is full, reports waiting to be sent give way to your save, their screenshots first
  • Fix: The game asks the browser to keep your save, and on Safari SAVES lights up to remind you to save it as a file, since Safari deletes it after a week away
  • Fix: An evolution's icon is framed in gold, so Passion no longer looks like a second Zeal, nor Herald of Zakarum a second Charge
  • Fix: Whatever you walk behind goes see-through, rocks and bushes too: Stony Field's rocks no longer hide you
  • Fix: Claws of Thunder lets its charges go as in D2: lightning on the monster struck, from two charges a wider nova at full strength, and with three 16 charged bolts that fly as far as the Sorceress's into the pack
  • Fix: Phoenix Strike's effects come at D2's size, one at a time: a wider meteor, 7 chain lightning bolts that jump on, and 16 chaos ice bolts that freeze; a finisher lets go only the last charge's, as in D2, where every fourth blow let all three go
  • Fix: Blades of Ice lets its charges go as in D2: cold on the monster struck, the shatter around it from two charges at full strength, and with three, ice cubes scattered round it that freeze what they touch, where they dealt damage to one monster
  • Fix: Fury's blows move on as in D2: a blow whose monster has fallen or left his reach goes to the next one in reach, where it was lost
  • Fix: Rabies spreads as in D2: a bitten monster passes the disease to those around it several times a second while it carries it, chaining through the pack, where it passed only from a monster that died
  • Fix: Fend thrusts at up to 12 monsters around you, as in D2, where it stopped at 10, and a thrust whose monster has fallen goes to another in reach
  • Fix: Zeal's blows go round the monsters in reach as in D2, one each in turn, where they all went into one; a lone monster or a boss still takes them all
  • Fix: Wirt's Leg can be dropped from the stash and Charsi's window, and Griswold leaves no second leg while one waits in the stash
  • New: Faster Cast Rate goes up to twice as fast: 200% makes skills recharge in half the time, where Diablo II's 43% was the most
  • New: The skill tree opens in the Rogue Encampment too: T, the mini panel's button or the controller's, to look over the hero's build
  • Fix: A Hydra rises as D2's three heads, each spitting its fire bolts in turn, where it was one: a cast deals the same damage
  • Fix: A report's death line is now always this run's, never an earlier run's from the same session
  • New: D2's chickens and cows are in the Rogue Encampment, a cow by Akara's tent: a chicken flaps away clucking as you walk into it, and a cow moos when clicked
  • Fix: With AUTO STATS on, a chest's stat points say where they went, such as +5 Vitality, rather than that they're to spend
  • Fix: A Hydra's heads rise out of the ground as D2's do, where they faded in
  • Fix: A unique weapon's One-Hand or Two-Hand Damage includes the damage it gains with your level, as in D2: Hellslayer's reads 98 to 520 at level 60, where it read 98 to 274
  • Fix: The title screen shows Blizzard's copyright notice for Diablo II, Lord of Destruction and Diablo II: Resurrected
  • Fix: Akara's re-draft places every level your hero held: a card that swaps a skill costs none, Skip draws new cards instead of throwing levels away, and levels with no room left wait for your next difficulty's slots
  • Fix: A hero kept through many Terror tiers no longer loses her start and CONTINUE once her chests' stat points pile up, and one set aside as unreadable comes back
  • Fix: Once your build is full, chests no longer give stat points, which had no limit: they give +1 to a skill tree while one is open, else an item and gold. Your heroes keep the points they have

Build 20261020.2

  • New: The Rogue Encampment is your home between runs: walk the camp, trade with Charsi, gamble with Gheed and keep your gear in the stash chest
  • New: The waypoint starts each run: pick the difficulty and the act, or the Terror tier, on D2's waypoint panel
  • New: Every hero you keep stands round the camp's bonfire: click one to play as her
  • New: Akara resets a kept hero's build, and you draft it again in bundled cards
  • Fix: On a controller, A beside the act's blacksmith once her window has closed takes you into the portal, rather than opening her window again
  • Fix: The Barbarian's weapon masteries work as in D2: each gives Axe Mastery's full damage with its own kind of weapon, one at a time, and a card offers the mastery of the weapon in hand in place of his, keeping its levels
  • Fix: A mouse's back or forward side button no longer drops a run to the main menu
  • Fix: Baal's clone is marked on the automap like Baal himself, so the map no longer shows which one is real
  • Fix: Concentration follows D2's curve and raises the Paladin's blows and Blessed Hammer: +52% at its first level, +172% at its fifth, where it gave +10% magic damage a level
  • Fix: Zeal and Passion no longer knock monsters back, as in D2, nor does Exile's blast: the pack stays in reach of his hammers and auras
  • Fix: The Assassin's Blade Sentinel, Blade Fury and Blade Shield take D2's share of her weapon's damage, and her sentry evolutions count their synergies as D2's points
  • Fix: A class passive that raises a skill's damage as its synergy counts each of its levels as 4 of D2's points, as it does everywhere else: a maxed Vigor gives Blessed Hammer D2's 20, not 5
  • Fix: Clicking three times in the top-left corner no longer opens a green box of screen numbers that wouldn't close
  • Fix: The Assassin's martial arts grow with her Strength: the releases of Fists of Fire, Claws of Thunder, Blades of Ice and Phoenix Strike, and Dragon Tail's fire with her kick
  • Fix: Phoenix Strike's meteor, chain lightning and chaos ice deal D2's damage beside Claws of Thunder's, about six times what they did, and its synergies count as D2's points
  • Fix: AUTO STATS spends your points on the stat your build's damage takes: Energy for spells, Strength or Dexterity for weapon skills, so a Hammerdin's go to Energy, no longer Strength
  • Fix: Fire Mastery and Lightning Mastery follow D2's curves: +26% and +43% at their first level, +82% and +140% at their fifth, where both gave +10% a level
  • Fix: The Druid's Twister and Tornado take his Energy, as his other spells do: a Wind Druid's points reach the skill he clears with
  • Fix: Frenzy follows D2's curve: each blow deals 160 at its first level, where it dealt 45, less than Double Swing
  • Fix: The Barbarian's Double Swing, Frenzy, Concentrate, Berserk, Stun and Leap Attack no longer knock monsters back, as in D2: the pack stays in his reach. Bash and Leap still do
  • Fix: Standing, the Barbarian's Whirlwind spins into the middle of the pack and stops there, where it cut through the nearest monster and on past the pack
  • Fix: The Amazon's Strafe arrows deal D2's damage: Multiple Shot's arrow with Strafe's +100%, 94 each, where they dealt 44
  • Fix: The Amazon's Guided Arrow deals D2's damage beside Multiple Shot: the bow's whole shot with +5% a point, 122 at its eighth level where it dealt 87, and Widowmaker's arrows rise with it, 65 to 91
  • Fix: Wake of Fire counts Fire Blast's levels as D2's points, as the Assassin's other sentries count theirs: +10% fire damage a level of Fire Blast, where it was +4%
  • Fix: The Assassin's traps make room by depth: a Lightning or Death Sentry no longer gives way to a Charged Bolt Sentry or Wake of Fire, and a trap no deeper than the five standing waits for a free place
  • Fix: Chain Lightning, Hurricane and Armageddon count their synergies as D2's points, as Meteor and Blizzard do
  • Fix: Lightning counts its synergies as D2's points too: +10% damage a level of Charged Bolt, Chain Lightning and Nova, where it was +4%
  • Fix: Lightning Mastery follows D2's whole curve: +86% lightning damage at its first level and +278% at its fifth, where it gave +43% and +140%
  • Fix: The Amazon's arrows fly as long as D2's: Guided Arrow and Widowmaker hunt their mark for 5 seconds, where they fell after 2
  • Fix: Blade Fury and Blade Shield deal D2's damage, the skill's own and 75% of her weapon's: 94 a blade where it was 36
  • Fix: Blade Fury's and Blade Shield's thrown blades pass through three monsters, where they passed through one
  • Fix: Herald of Zakarum's landings no longer knock monsters back, as D2's Charge doesn't: the pack stays in reach of his hammers and auras
  • Fix: Standing, the Paladin charges out and back: Charge and Herald of Zakarum bring him back where he stood, among the monsters his hammers and auras work on
  • Fix: Standing, the Barbarian's Whirlwind spins out its whole length in the middle of the pack, where it stopped short
  • Fix: Volleys fire every shot at the monsters in reach, as D2's Strafe does: a lone boss takes all of Multiple Shot's arrows, Bone Spear's spears and Lightning Fury's javelins, where it took one
  • Fix: Charged Strike's bolts strike the monster it hit, as in D2, and still fly on into the ones behind
  • Fix: Going through an act's portal, or Baal's, no longer puts the gear left on the floor into your inventory or stash: pick up what you want before you walk in
  • Fix: Chain Lightning, Lightning Strike and Phoenix Strike's lightning bounce back and forth between the monsters there are, as in D2, where each struck a monster once
  • Fix: A REPORT sent after the game crashed, or after the browser closed it, says where the last session ended
  • Fix: The desktop app loads the game again when its page crashes, where the window stayed black until the app was started again
  • Fix: A failed change of the screen's resolution no longer freezes the game for good
  • Fix: An import in SAVES keeps the save it replaces aside in this browser, where it was lost for good
  • Fix: The skill tree's hover gives Blessed Hammer and Double Swing the level they open at, 1, not Diablo II's
  • Fix: In Korean, the Necromancer's Poison and Bone tab on the skill tree reads in Korean
  • Fix: On a phone or tablet, a run's inventory sells too: Sell stands beside Drop while an item is in hand, as Shift-click sells with a mouse

Build 20261020.1

  • New: The TERROR panel says what its offers pay: more drops, Magic Find, experience and gold for each affix
  • New: Character select shows the title each class has earned, as D2 does: Slayer, Champion, then Patriarch or Matriarch
  • Fix: Braziers and torches are scenery, as in D2: they no longer break for loot, and barrels and urns stand where they did
  • New: Hold Alt to show the name of every item on the floor, as in Diablo II; on a controller, hold the left trigger, and on a phone turn on SHOW ITEMS in VIDEO OPTIONS
  • Fix: Cards you banished open again as the hero goes on into Nightmare or Hell; the banishes you have left stay
  • Fix: At the campfire, NEW RUN on Nightmare or Hell says it starts as your kept hero from Act I, so it isn't taken for your saved run
  • Fix: In Korean, the campfire's line on where CONTINUE resumes reads right on every difficulty
  • Fix: Weapon blows make D2's swing and hit sounds for the weapon in hand
  • Fix: Fire Wall is cast across the monsters near the Sorceress, the thickest pack first, instead of in front of her
  • New: Options say what AUTO STATS does
  • New: The champion or unique named in the bar at the top is lit on the field, as Diablo II lights the monster under the cursor, so you can tell which one it is
  • Fix: The Assassin's Cloak of Shadows and stuns no longer slow the frame rate when they mark a crowd, above all on phones
  • Fix: Act V's ruined houses stand in the snow, no longer on squares of dirt with hard edges
  • Fix: Monsters and summons no longer show a shield or weapon through the body when facing some ways
  • Fix: The automap marks only the shrines still to be used, and none in the Cow Level from the act left behind
  • Fix: The Cow tier's shifting colours leave the item names on the floor as they are: rares stay yellow, magic items blue
  • Fix: With your own game files, an update no longer leaves some uniques showing their name instead of their art and their base's stats only: item files older than the game are extracted again
  • Fix: A dark box no longer stays over part of the field late in a long session, after a frame failed to draw
  • Fix: Gear on the floor with no room in your bag says the inventory is full each time you step onto it, and a click on an item or its name walks to it and picks it up, as in D2
  • Fix: A Terror death costs 10% of the level's experience, D2's own Hell penalty, not 30%; the TERROR panel no longer promises more drops, which pay in gold
  • Fix: Charsi's ranks bought at Baal's wares count for the run you continue into Nightmare or Hell, not only for the next one
  • Fix: Long continued runs and Terror heroes are no longer lost from the save: after many chests' stat points, past six hours of Terror tiers, or for a class that beat Hell before Terror came
  • Fix: Items roll their skill bonuses as D2's do: a rare carries one +skills prefix at most, and a magic item a prefix half the time
  • Fix: Orbs, staves, wands and circlets roll their best affixes as often as in D2, and class items' built-in bonus follows D2's rules: no +3 skill tab or top life roll where D2 has none
  • Fix: D2's per-level prefixes roll on magic and rare items: Gritty, Trump, Hawkeye, Visionary and Paleocene, whose damage, Attack Rating or Defense grows with your level
  • New: The area, the act with its difficulty or Terror tier, and the kills sit at the top right, a row each as D2's automap text, no longer in one long line under the timer
  • New: The character screen shows your fire, cold, lightning and poison resistances after the difficulty's penalty, red below zero, and Mana, laid out as D2's: your tree skills are in the class box's hover
  • Fix: PLAY AGAIN after a death on Nightmare or Hell starts again from the hero you carried past Baal, as the menu does, instead of a new hero at level 1
  • Fix: The act's blacksmith by the portal lights up under the pointer, and stands further from it, so a click meant for her no longer walks you into the portal
  • Fix: A chest's stat points say they're to spend: they wait for New Stats on the character screen, or AUTO STATS spends them
  • New: Returning players are offered a fresh start once, over the main menu, to try the game as it is now; the first visit's notes are gone
  • Fix: The monster bar is drawn as D2's: the name in white on a red bar just wider than it, for uniques and champions alike
  • Fix: Magic Find stops where D2's does: past a point it no longer makes rare and magic items more common
  • Fix: A spider's web slows you without turning you blue, as D2's: it isn't cold, so Cannot Be Frozen doesn't stop it, and a blue hero under Raven Frost is a Holy Freeze aura
  • Fix: Strength and Dexterity add weapon damage by the weapon, as D2's: Dexterity to bows, claws, daggers and javelins but not to axes or swords, Strength not to bows
  • Fix: A click on a chest or its name walks to it and opens it, as in D2, and a chest or item a boulder or rock comes to stand on moves out to where you can reach it
  • Fix: Hover boxes are darker, so their words read clearly over the character screen and the other panels
  • Fix: Bone Spirit sends eight spirits a cast, one after each of the nearest monsters, so it clears a horde faster than the Bone Spear it evolves from
  • New: Once a skill has evolved, its base can be learned again, as a new skill in a slot of its own: Twister beside Tornado, Fissure beside Volcano
  • Fix: The Windows installer no longer stops a fresh install with "D2 Survivors is running" (under Wine, or where PowerShell can't start); an update still closes the running app first
  • Fix: A hero kept past Baal, or a saved run, that an older version couldn't read comes back by itself once this one can: a Barbarian who had cleared Terror tier 12 found Hell at level 1
  • Fix: The experience bar's box counts up while the pointer rests on it
  • New: T opens D2's skill tree between level-ups, read-only, with your build's levels and +skills; the run holds until you close it
  • Fix: Blades of Ice no longer deals less than the Claws of Thunder it evolves from: its shatter reaches as far and hits as hard as the thunder nova, and ice cubes take the charged bolts' place
  • Fix: Shock Wave no longer swaps every third Maul blow for a weak stomp: the blow lands, and the stomp carries it to everything around, stunning
  • Fix: Thunder Storm strikes two monsters at a time, so it clears a horde at least as well as the Nova it evolves from
  • Fix: Frozen Orb's shards hit for 95 (were 22), so the orb clears a horde at least as well as the Ice Bolt it evolves from
  • Fix: Gear's +skills grow an evolved skill about as much as the skill it evolved from, +15% a level, no longer 4 to 9 times its damage at +10
  • Fix: A Druid's evolved spells come before a Werewolf or Werebear he has maxed or evolved: a storm Druid whose wereform reaches 8, or becomes Fury, keeps casting Hurricane, Tornado and Molten Boulder
  • Fix: The character screen's damage a second counts what an area skill really deals: Nova's and Frost Nova's ring on the monsters around, the claws' charge release, Frozen Orb's shards that can reach one monster, and a poison renewed rather than stacked
  • Fix: A skill's hover counts its bolts, arrows, summons and lengths at its own level, as it casts them, and only its damage with gear's +skills: Fire Bolt 8 with +3 read "6 bolts" and fires 4
  • Fix: A passive's hover and its level-up card say what it gives at its level, and the hover what the next level would: Natural Resistance 5 read "+35% per level" and gives 67%
  • Fix: Berserk's exposure takes only physical hits, as D2's Defense of 0 does, and Shout, Battle Orders, Berserk and Werebear say their guard and exposure are physical
  • Fix: Once the Amazon's skill slots are full, the cards offer the Valkyrie in place of her lowest early skill, as every class's late skills come
  • Fix: A passive's card names every skill it evolves: Weapon Block, held beside Shadow Warrior and Claws of Thunder, shows both Shadow Master and Blades of Ice
  • Fix: The Zealot clears: Might and Fanaticism raise physical damage on half of D2's curves (+115% and +187% at their fifth level, from +50% and +20%), and Passion's six blows of 36 stay on one monster until it falls, each sweeping through those beside it
  • Fix: Curses stack: a monster holds each of the Necromancer's different curses at once, and Battle Cry's and Cloak of Shadows' beside them; Amplify Damage and Decrepify stay one or the other, and the newest curse shows over its head
  • Fix: Hell and the Terror tiers drop more uniques, about 4 a Hell run and 1 a tier with no Magic Find, about 8 and 2 at 300%; how many items fall is unchanged
  • Fix: The skill tree's close button sits in the gold socket on the tree's bottom row, as D2's does
  • Fix: An elite's kind (Demon or Undead) and enchantments show under the monster bar in gold (blue for a champion), its immunities on their own line in each element's colour, as in D2

Build 20261019.3

  • Fix: Extra Strong and Might or Fanaticism auras raise only a monster's physical damage, as in D2: an elite Burning Soul's or Gloam's lightning bolt no longer hits up to four times as hard
  • Fix: Loot follows Diablo II again: elites drop as D2's do, every item magic or better, and Magic Find, item level and difficulty decide how often it's rare or unique by D2's own formula
  • Fix: Killing faster still finds more, with D2's diminishing returns: four times the pace finds about twice the loot, not four times, so the floor no longer floods
  • Fix: Terror tiers pay in better items rather than more of them, as D2R's Terror Zones do

Build 20261019.2

  • Fix: Fire Arrow and Cold Arrow carry your bow's shot as physical damage, as in D2, so they aim at and hurt monsters immune to fire or cold, like Hell's Fallen
  • Fix: The skill tree's hover over an evolution marks what you already have for it, such as Faster Cast Rate for Glacial Spike
  • Fix: Lister the Tormentor and Bartuc the Bloody no longer arrive drawn as Baal while their art loads
  • Fix: A hero's shield and weapon no longer show through the body when facing some ways, as when the Barbarian runs east
  • Fix: Chests no longer hand out a skill, passive or attribute you banished
  • Fix: Skills your gear casts from another class draw as that class's do: Zakarum's Hand's Blizzard rains its shards, and gear's curses, Nova, Charged Bolt, Fire Wall, Fist of the Heavens and more show their art
  • Fix: Chests left unopened as Baal falls open into his haul, so none is lost
  • Fix: Diablo's Bone Prison closes its ring of bone round you as in D2, instead of standing its tusks scattered wide
  • Fix: Rare items roll 3 to 6 magic properties, up to three prefixes and three suffixes, as in D2, instead of 3 or 4
  • Fix: Hover boxes stay on the screen: Dexterity's on the character screen is no longer cut off at the top
  • Fix: A chest you pass over in a blink (Dragon Flight, Teleport) opens, as one you walk onto
  • Fix: The character screen counts Poison Nova's and Poison Explosion's poison on the monsters around, as it does for other area skills, instead of one monster alone
  • New: Beat Hell's Baal before Terror came? Its tiers are open for you now, started by your saved Hell hero
  • Fix: A chest's stat points wait for you to spend them when Auto Stats is off, as a level's do
  • Fix: Setup says what to do when Diablo II: Resurrected's files don't match each other: repair the game in Battle.net or Steam
  • Fix: Champions and uniques drop fewer items: a run's loot is back to what it was before 20261019.1, Terror still the richest
  • New: The death screen names what killed you, with its skill and the damage it dealt, and a burst of hits when that's what did it
  • Fix: The death screen reads cleaner: what killed you, then where you fell, your level, kills and gold, and your best time only when it's new or close
  • New: Baal opens a portal as he falls: loot at your own pace, then walk in for his screen. A Terror tier's boss does the same

Build 20261019.1

  • Fix: Each act opens soft and ends hard, by D2's /players: its monsters' life and experience grow as it goes on, and on Nightmare and Hell their hits too
  • Fix: The field thickens across the run: each act opens with more monsters than the last, about 125 by Act V's end, where every act used to start again at 25
  • New: Champions and uniques come as often as in D2 on Normal and at half D2's rate on Nightmare and Hell, still more often than on Normal, with D2's dangerous mods: the seven auras, Multiple Shots, Mana Burn, the Enchanteds' resistances and Possessed champions
  • Fix: Named uniques meet your level, as in Resurrected's Terror Zones, and on Nightmare and Hell act bosses do too, up to 5 levels above you: a boss stays a fight however far ahead you are, and drops at that level
  • Fix: In a run continued past Baal, the Secret Cow Level's herd hits with Nightmare's and Hell's full strength
  • Fix: Monsters come at you from every side, and those that run in D2 run at you once you're in sight; Faster Run/Walk gives less the more you stack, as in D2, and the Faster Run/Walk passive adds to your gear's
  • New: Each Terror tier offer has its affixes, D2's monster mods for the whole act (Extra Strong, the Enchanteds, auras on every unique and more), one more every few tiers, and each pays more drops, Magic Find, experience and gold
  • New: The Cow tier: carry Wirt's Leg and one Terror offer is the Secret Cow Level at the tier's level and affixes, the Cow King at the end, and it gets trippier every two minutes
  • New: Beat Hell's Baal to open the Terror tiers: an act of Hell at monster level 86 and up, a tier at a time, three offers to pick from, and your best tier kept as your score
  • Fix: Increased Speed, Burst of Speed, Vigor, Frenzy and Feral Rage add their speed to Faster Run/Walk, as in D2, instead of multiplying it
  • Fix: Faster Cast Rate works as in Diablo II: every source adds into one total with diminishing returns, and no stack of speed bonuses makes skills fire more than 1.75 times as fast
  • Fix: Dragonscale's +10 Hydra and Wolfhowl's +Werewolf, Lycanthropy and Feral Rage now raise those skills for their own class
  • Fix: Life after each Demon Kill, -Monster Defense per Hit and Half Freeze Duration now work, as in D2
  • Fix: Battle Orders, the Druid's forms and Oak Sage add a share of your own life, not of your gear's +Life, as in D2
  • Fix: The Combat Shrine adds +200% damage to your other +% damage, as in D2, instead of doubling it
  • Fix: The Paladin's Resist auras raise maximum resistance by the levels you learned only, not by +skills, as in D2
  • Fix: A run is saved as you play: if the browser or the phone closes the tab, CONTINUE brings back your hero's level and build, in Act I too
  • Fix: Sound effects that went silent while the music played on come back as you return to the game from a pause
  • Fix: Up to six Hydras stand at once, as many as D2's own timers let stand: a fast-casting Sorceress no longer sinks one with each cast
  • Fix: A display that keeps going black (Safari after a window resize) shows the reload notice instead of flashing, and reloads at a lower resolution
  • New: When an act's boss falls and the portal opens, the gold left on the field flies to you too
  • Fix: Gear's +Raven (Ravenlore's +7) raises the ravens your wolves and Grizzly keep after Raven has evolved
  • New: VIDEO OPTIONS has a SKILL EFFECTS slider: fade your own skills when a build fills the screen, while monsters' attacks stay solid
  • Fix: A Diablo II too old or modded to read now says so at setup, instead of playing with no monsters or icons
  • Fix: A passive that evolves a skill no longer holds your last passive slot for good: pass it over for a few levels and every passive, Telekinesis too, is offered again
  • Fix: A chest or an item that falls in a pocket ringed by rocks lands where you can walk to it
  • New: Every unique item of Diablo II and Lord of Destruction drops now: 179 more, Windforce, The Grandfather and Tyrael's Might among them
  • New: New builds update your game files from your Diablo II folder by themselves: no setup again, at most one click on the website
  • Fix: A Druid holding both the Werewolf and the Werebear takes them by turns; before, the one picked first was the only one he took
  • New: Chests show their name over them, so they're easy to spot on a crowded or dark floor
  • Fix: Taking off Nature's Peace sends its Oak Sage away, and the life it gave goes with it
  • Fix: SAVE AND EXIT GAME no longer leaves you stuck on the Esc menu when the browser won't start the music
  • Fix: A fresh Nightmare or Hell run no longer opens with Normal's slow first minute: its Act I comes on at full strength from the start
  • Fix: The Necromancer's skeletal mages wear their element on their hands, as in D2: fire, cold, lightning or poison
  • Fix: Revive no longer raises the broken pieces of Diablo's Bone Prison, which slid after the Necromancer on one frame
  • Fix: Korean: Maul, Scythe, Skull Splitter and five other item names read as the item, not a skill or a rare name
  • Fix: Blade Fury's and Blade Shield's blades fly at the monster they're thrown at, no longer over small ones such as the Fallen
  • New: Past the perfect diamond, experience gems go on up D2's other perfect gems: amethyst, topaz, emerald, ruby and the skull
  • Fix: A healing potion heals as D2's do where it's found: 30 life in Act I up to 320 in Nightmare and Hell, where every potion healed 30
  • Fix: When the screen goes black for a moment on a phone, the Esc menu no longer comes up under your thumb: the game plays on once the screen is back
  • Fix: Gear's +skills raise a skill's damage, as in Diablo II, but no longer how often it fires or how many projectiles it sends
  • Fix: The character sheet's damage a second counts -% to Enemy Resistance, such as Griffon's Eye's
  • New: The character screen's Damage box shows your build's damage a second; gear's and shrines' +% Damage is in its hover
  • Fix: The Amazon walks out to the campfire with one spear, no longer a second one twirling out of step
  • New: When an act's boss falls and the portal opens, the experience gems left on the field fly to you
  • Fix: Monsters that come before their art has loaded no longer stay white orbs: they take their own look as soon as it's in
  • Fix: Gear you drop stays behind when the act ends, instead of filling your inventory in the next act
  • Fix: Diablo II: Resurrected from Steam now opens: its storage is read as Steam keeps it, thanks to a player's patch
  • Fix: A skill's art no longer draws black after another skill using the same picture leaves the build (the Decoy after the Valkyrie)
  • Fix: Oblivion Knights cast Bone Spirit half as often, poison skulls the rest: Act IV's homing spirits no longer bury you
  • New: Dying in a Terror tier costs your hero 30% of her level's experience, as a death in Hell does in Diablo II: never a level
  • New: Levels 90 to 99 take longer: each costs a step more than the last, so level 99 is a long goal again

Build 20261018.8

  • Fix: Baal's loot is no longer lost at the end of a run: his screen gathers his drops even off screen, and once an act's boss falls nothing left on you can kill you
  • Fix: Diablo II: Resurrected from Steam works with your own files: pick its folder, or the Steam library it's in, on the website or in the desktop app
  • Fix: Importing a save no longer fails when a stash tab is too crowded for one of its items: the save comes over, every item kept

Build 20261018.7

  • Fix: On phones and tablets, the hero no longer keeps walking in one direction after a level-up card opens while you steer
  • Fix: Right-clicking a belt potion drinks it, as in D2, and no longer leaves the movement keys held
  • Fix: Shrines, braziers and torches no longer turn into black boxes after you continue a saved run
  • Fix: Cottages, ruins and other buildings no longer turn into black boxes as you walk from one area into the next
  • Fix: Save and Exit Game now warns before it leaves when nothing will be kept: in Act I, or when the browser won't store the save
  • Fix: A saved run that can't be read or fails to load is kept, and the main menu says so, instead of a new run starting in its place
  • Fix: On an iPad held sideways, Charsi's window has a Sell button while you hold an item
  • Fix: A Druid's Summon Grizzly draws its spirit wolves as wolves again, not as white orbs
  • Fix: Importing a save from the desktop app or another browser no longer fails over a saved run this version can't continue: your gold, upgrades and gear come over, and only that run is left behind

Build 20261018.6

  • Fix: Life shows in whole points again with Charsi's Vitality ranks past the maximum
  • Fix: Baal's drops that don't fit your inventory go into your stash, not lost on CONTINUE
  • Fix: Grim Shield takes 2×3 cells, and Swirling Crystal and Dimensional Shard 1×3, as in D2
  • Fix: Gear you drop stays on the ground until you've walked well away from it, not picked straight back up
  • Fix: The Windows app no longer slows down over a long session: its graphics memory stays flat instead of growing until a restart
  • New: d2survivors.lol always opens on its own page now, returning players too: PLAY IN THE BROWSER takes you into the game
  • Fix: The desktop app tries again when the disk fails to read a game file for a moment, and one that keeps failing now says plainly what to try