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Act III — The Infernal Gate

Act III minute by minute: areas, named arrivals, and how to beat Mephisto.

Act III runs from the Spider Forest through Kurast to the Durance of Hate, about nine minutes, ending with Mephisto. Its last minute brings the High Council: six named Zakarum priests in two groups of three, six seconds apart.

Length
9+ min
Areas
9
Timed events
16
Boss
Mephisto

The route

Areas change on a clock, not by where you walk: the act moves you through them in this order.

Act III areas
NameFromUntil
Spider Forest
0:001:00
Great Marsh
1:002:00
Flayer Jungle
2:003:00
Lower Kurast
3:003:30
Kurast Bazaar
3:304:00
Upper Kurast
4:004:30
Kurast Causeway
4:304:45
Travincal
4:455:00
Durance of Hate
5:00the boss

On the clock

Named monsters, rings and swarms arrive at set times, whatever area you are in. Times are minutes into the act.

TimeEventWhoNote
0:20Super uniqueSszark the Burning
0:45Swarm18 × Cloud Stalker
1:20Ring of monsters26 × Drowned Carcass
2:10Ring of monsters32 × FlayerA ring of 32 Flayers in the Flayer Jungle.
2:40Super uniqueWitch Doctor Endugu
3:32Super uniqueStormtree
3:48Super uniqueBattlemaid Sarina
4:08Super uniqueIcehawk Riftwing
4:18Ring of monsters28 × Zealot
4:47Super uniqueToorc IcefistFirst of the Council's first trio, with Geleb and Ismail six seconds apart.
4:53Super uniqueGeleb Flamefinger
4:59Super uniqueIsmail Vilehand
5:12Ring of monsters30 × Undead Stygian DollA ring of Stygian Dolls: they explode as they die.
5:44Super uniqueBremm SparkfistThe second trio of the Council: Bremm, Wyand and Maffer.
5:50Super uniqueWyand Voidbringer
5:56Super uniqueMaffer Dragonhand
EndAct bossMephisto

Tips

  • Kurast's areas change every half minute or less: the monster mix changes fast from 3:00 on.
  • The Council arrives at 4:47 and 5:44: be at full life for both.
  • Gear from here on is where resistances start to matter, before Nightmare's -40%.

The boss

Mephisto throws lightning and cold, and his skull missile carries real cold damage. Spread resistances across lightning and cold before the Durance.

Named monsters

Super uniques in Act III
NameArrivesModifiersMinions
Sszark the Burning
0:20Extra Strong, Cursed5
Witch Doctor Endugu
2:40Magic Resistant, Fire Enchanted6
Stormtree
3:32Extra Fast, Lightning Enchanted4
Battlemaid Sarina
3:48Extra Fast, Spectral Hit9
Icehawk Riftwing
4:08Cold Enchanted, Teleportation7
Toorc Icefist
4:47Cold Enchanted, Stone Skin—
Geleb Flamefinger
4:53Extra Strong, Fire Enchanted2
Ismail Vilehand
4:59Extra Fast, Cursed2
Bremm Sparkfist
5:44Aura Enchanted, Lightning Enchanted2
Wyand Voidbringer
5:50Mana Burn, Teleportation—
Maffer Dragonhand
5:56Extra Strong, Extra Fast—