Search

Search for a command to run...

Act I — The Sightless Eye

Act I minute by minute: areas, named arrivals, and how to beat Andariel.

Act I runs from the Blood Moor to the Catacombs in a little over five minutes, and ends with Andariel. It is the only act every run plays, so its clock is the one worth learning first: ten named monsters arrive before the boss, one every half minute from the first minute on.

Length
5+ min
Areas
6
Timed events
13
Boss
Andariel

The route

Areas change on a clock, not by where you walk: the act moves you through them in this order.

Act I areas
NameFromUntil
Blood Moor
0:001:00
Cold Plains
1:002:00
Stony Field
2:003:00
Dark Wood
3:004:00
Tamoe Highland
4:005:00
Catacombs
5:00the boss

On the clock

Named monsters, rings and swarms arrive at set times, whatever area you are in. Times are minutes into the act.

TimeEventWhoNote
0:55Super uniqueCorpsefire
1:00Ring of monsters30 × FallenThe first ring: walk out of it before it closes.
1:15Super uniqueBishibosh
1:50Super uniqueBonebreaker
2:25UniqueBlood Raven
2:40Swarm20 × Foul Crow
3:00Super uniqueColdcrow
3:35Super uniqueRakanishu
4:10Super uniqueTreehead WoodFist
4:25Ring of monsters36 × Dark One
4:45Super uniqueGriswoldDrops Wirt's Leg, the key to the Secret Cow Level in the Terror tiers.
5:15Super uniqueThe CountessLast chance at a named chest before the Smith and the boss.
5:45Super uniqueThe SmithStays until he falls, even as the act boss arrives.
EndAct bossAndariel

Tips

  • Pick a skill from each tree on the first card: all of your skill slots are open, and the opening cards set which lines can evolve.
  • Through Act II, chests give level-ups: kill the named monsters for their chests rather than walking past them.
  • Act I is not saved: a run that ends here starts anew, though your items and gold are kept.

The boss

Andariel fights with poison. Anything that makes poison wear off faster (Fade, Natural Resistance, Cleansing) shortens what she leaves on you, and poison resistance cuts it.

Named monsters

Super uniques in Act I
NameArrivesModifiersMinions
Corpsefire
0:55Spectral Hit5
Bishibosh
1:15Magic Resistant, Fire Enchanted2
Bonebreaker
1:50Extra Strong, Magic Resistant5
Coldcrow
3:00Cold Enchanted4
Rakanishu
3:35Lightning Enchanted, Extra Fast8
Treehead WoodFist
4:10Extra Strong, Extra Fast2
Griswold
4:45Cursed—
The Countess
5:15Fire Enchanted6
The Smith
5:45Extra Strong—
Bone Ash
—Magic Resistant, Extra Strong, Cold Enchanted—
Flamespike the Crawler
—Fire Enchanted, Cursed6
Pitspawn Fouldog
—Cursed, Cold Enchanted4