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Camp upgrades & progression

The Rogue Encampment between runs: Akara, Kashya and her mercenaries, Deckard Cain, Charsi, Gheed, the waypoint and the stash.

The Rogue Encampment is your home between runs. Walk the camp, trade with Charsi, gamble with Gheed, keep your gear in the stash chest, and start each run from the waypoint.

Around the camp

Who or whatWhat it's for
The bonfireYour heroes stand round it, one a class: click one to play as her.
The waypointStarts each run: any row from Normal to an opened Terror tier takes your hero at her level.
CharsiBuy and sell, spend gold on her wares, and have her imbue an item with a Horadric Malus.
GheedGamble for items at your level.
AkaraRe-draft a hero's skills, start her over at level 1, or swap an earlier hero back in.
KashyaHire a mercenary, or resurrect a fallen one.
Deckard CainOnce rescued: the Quest Log's rewards.
The stash chestYour hero's tab and the shared tabs.

Akara

  • Re-draft your skills: you draft the build again in cards that take each skill or passive to its max, with evolutions as cards of their own. It's free once for each difficulty beaten, otherwise 1,000 gold, then 1,000 more each time up to 5,000.
  • Start over at level 1 for free, keeping gear, hireling and Cain's rewards. From level 99, the hero wears a full set's golden glow for good.
  • Swap an earlier hero back in: the copies of a class you're not playing are kept with her.

One hero a class

  • Each class has one hero, the furthest along of her copies. Every waypoint row takes her at her level, so replay Normal, Nightmare, Hell or an opened Terror tier as often as you like.
  • Dying in Normal, Nightmare or Hell sends her back to how she stood at her last Baal kill. In the Terror tiers the tier drops back one.
  • What you gain in an act is at stake until it ends: CONTINUE starts the act over as it began, whether you died, saved and exited, or closed the game.
  • The skill tree opens in camp too (T), to look over a hero's build.