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Normal, Nightmare & Hell

Normal, Nightmare and Hell, and the Terror tiers after Hell's Baal.

As in Diablo II, beating Baal opens the next difficulty. A hero who beats Baal can continue into Nightmare, then Hell, at her level with her build and gear, or a fresh run can start on a difficulty you have opened.

NormalNightmareHell
Gold from monsters×1×2×3
Resistance penaltyNone-40%-100%
Extra modifiers on elitesNone12
Monster skill levelsNone+3+7
Cold and freeze lengthFull÷2÷4
Curse length on youFull÷2÷4
Static Field floorNone33%50%
Corpse Explosion damage50%35%20%
Skill and passive slots6 and 68 and 810 and 10

Champions

Champion packs come in five kinds, each as likely: Champion, Ghostly (resists 80% of physical damage), Fanatic, Possessed and Berserker (a quarter of a champion's life, but hits harder). Their chests give level-ups through Act II, then stat points or +1 to a skill tree.

After Hell

Beat Baal on Hell and the Terror tiers open: one act of Hell at a time, from monster level 86, with affixes that pay in Magic Find, experience and gold.