The biggest update since the wiki opened, covering builds 20261022.1 to .3. Mercenaries fight beside your hero, Deckard Cain can be freed, the
Paladin gets three evolutions, and
Energy Shield finally works as it does in Diablo II.
Paladin
Rusthandle- +
Vengeance evolves into it with
Conviction
- +
Alma Negra- +
Smite evolves into it with
Fanaticism
- +
Bloodrise- +
Sacrifice evolves into it with
Redemption
- +
Paladin- ▲Evolutions 5→8
Sanctuary- ▼Hurts and throws back all monsters→the undead only
- ✓
Holy Fire,
Holy Freeze and
Holy Shock strikes around you get their resist aura and
Salvation synergies
- ✓
Fist of the Heavens- ✓Its bolts count
Holy Bolt levels as synergy points
- ✓Its bolts count
- ✓A full build is offered +1 to its Offensive and Defensive Auras
Sorceress
Energy Shield- ●Hits drain mana instead of life;
Warmth and
Telekinesis make it last 36% less damage→75% of each hit to mana
- ●Hits drain mana instead of life;
Frozen Armor- ▲Melee attackers chilled 3.3s→frozen 3.5s
- ▲
Shiver Armor and
Chilling Armor miss chance grows with +skills, never below
Frozen Armor's
- ▲
Druid
Heart of Wolverine- ▼Damage adds to your other bonuses (and to
Summon Grizzly's) instead of multiplying them
- ▼Damage adds to your other bonuses (and to
- ▼Gear +skills no longer raise Ravenlore and Spirit Keeper
- ▼
Werebear,
Werewolf,
Oak Sage and
Battle Orders no longer add a share of
Vitality's life
- ▼
- ✓Wereforms cast gear skills:
Windhammer's
Twister flies from a Werebear's blows
- ✓Wereforms cast gear skills:
Mercenaries
Hired from
Kashya in camp, always at your level, with D2's gear for their type and two skills you pick (at most one aura). Each adds roughly 15% boss damage. A fallen one stays down until Kashya, or a smith mid-run, resurrects him.
Rogue Scout- +Rogue Scout: 10 gold, first one free after
Blood Raven; joins at level 3 with
Fire Arrow and
Inner Sight
- +Rogue Scout: 10 gold, first one free after
Desert Mercenary
Iron Wolf
Barbarian- ▲Their life follows the hero's scale from Nightmare on, and climbs with the tier in Terror
The Search for Cain
Treehead WoodFist- +Drops the Scroll of Inifuss; Akara turns it into the Key to the Cairn Stones
Rakanishu- +His stones open a portal to Tristram, where Cain hangs in his gibbet
Deckard Cain- +Freed, Cain waits in the Rogue Encampment with his quests' rewards; Q opens the Quest Log
The Search for Cain- +Plays in Act I of the Terror tiers too, paid as a Hell rescue
Heroes, death and Akara
- ●One hero per class: any waypoint row (Normal to an opened Terror tier) takes her at her level
- ●A death sends her back to her last
Baal kill; in Terror the tier drops one. What an act gives is at stake until it ends
- ●A death sends her back to her last
Akara- ●Akara restarts a hero at level 1 for free, keeping gear, hireling and Cain's rewards
- ▼Paid re-drafts 1,000 gold→1,000 to 5,000 gold
- ✓Re-drafts offer evolutions as their own cards and fill every slot; heroes re-drafted on the last two builds get a free reset
- ▲Nightmare and Hell champion and unique packs half of D2's→D2's full share
Monsters and items
Baal- ✓Mana Rift hits once, as magic damage that only Magic Damage Reduced lowers
- ✓
Chain Lightning and the
Death Mauler's maul hit once, not once per bolt
- ✓
- ▼Shields block only missiles with physical damage: pure elemental and
Bone Spirit get through
- ▼Shields block only missiles with physical damage: pure elemental and
The Cow King- ✓Weakens past his grace like an act boss, so a Cow tier can't stall
Swordback Hold- ✓Attacker Takes Damage shows once, added up 5 and 5→10
- ✓Knockback stops at walls and rocks
Everything else
- ✓Phones can be played sideways again, with controls sized for a finger
- +An open tab tells you when a new build goes live
- ✓Korean names for magic items, monsters, random uniques and shrines
- ✓In Firefox, holding the left button steers instead of dragging the game image
Every change
What changed in the data since patch 20261021.3, entity by entity.
Alma NegraSkillNew
BloodriseSkillNew
RusthandleSkillNew
AkaraTownsfolkNew
CharsiTownsfolkNew
Deckard CainTownsfolkNew
GheedTownsfolkNew
KashyaTownsfolkNew
BarbarianMercenaryNew
Desert MercenaryMercenaryNew
Iron WolfMercenaryNew
Rogue ScoutMercenaryNew- Act I by NameQuestNew
- Andariel at Full StrengthQuestNew
- Baal in a MinuteQuestNew
- Duriel in ThirtyQuestNew
- Every ActQuestNew
- No PotionsQuestNew
- One TreeQuestNew
- One Tree in HellQuestNew
- PindleskinQuestNew
- Rite of PassageQuestNew
- Six EvolutionsQuestNew
- Terror 10QuestNew
- Terror 15QuestNew
- The Chaos SanctuaryQuestNew
- The Cow TierQuestNew
- The High CouncilQuestNew
The Search for CainQuestNew
The Search for CainQuestNew
The Search for CainQuestNew- The Secret Cow LevelQuestNew
- Three in a RowQuestNew
- Untouched by DiabloQuestNew
- Untouched by DurielQuestNew
- Untouched by MephistoQuestNew
PaladinClass- Skills by tree changed
- Evolutions changed
ExileSkill- Skill tree page 1
- Skill tree row 2
- Skill tree column 3
Frozen ArmorSkill- Summary Learnable from hero level 1; evolves into Shiver Armor with Vitality. At level 1: frozen Armor for 9s: melee attackers get a 1.5s chill; 4% of blows and missiles miss her.Learnable from hero level 1; evolves into Shiver Armor with Vitality. At level 1: frozen Armor for 9s: melee attackers are frozen 1.4s; 4% of blows and missiles miss her.
- At max level Frozen Armor for 16s: melee attackers get a 3.3s chill; 11% of blows and missiles miss herFrozen Armor for 16s: melee attackers are frozen 3.5s; 11% of blows and missiles miss her
- Scaling by level changed
Herald of ZakarumSkill- Skill tree page 1
- Skill tree row 6
- Skill tree column 3
LaceratorSkill- Skill tree page 1
- Skill tree row 4
- Skill tree column 3
PassionSkill- Skill tree page 1
- Skill tree row 4
- Skill tree column 3
SacrificeSkill- Summary Learnable from hero level 1. At level 1: a heavy blow at the toughest monster in reach, 70 damage; each costs you 1% of your life, held back below 40% life.Learnable from hero level 1; evolves into Bloodrise with Redemption. At level 1: a heavy blow at the toughest monster in reach, 70 damage, for 1% of your life (none below 40%).
- At max level A heavy blow at the toughest monster in reach, 127 damage; each costs you 1% of your life, held back below 40% lifeA heavy blow at the toughest monster in reach, 127 damage, for 1% of your life (none below 40%)
- Scaling by level changed
- Evolves into Bloodrise
- Evolves with Redemption
SmiteSkill- Summary Learnable from hero level 1. At level 1: bash the toughest monster in reach with your shield, 47 damage, knocked back and stunned.Learnable from hero level 1; evolves into Alma Negra with Fanaticism. At level 1: bash the toughest monster in reach with your shield, 47 damage, knocked back and stunned.
- Evolves into Alma Negra
- Evolves with Fanaticism
VengeanceSkill- Summary Learnable from hero level 18. At level 1: a blow at the toughest monster in reach: 8 fire, cold and lightning each, half to those beside.Learnable from hero level 18; evolves into Rusthandle with Conviction. At level 1: a blow at the toughest monster in reach: 8 fire, cold and lightning each, half to those beside.
- Evolves into Rusthandle
- Evolves with Conviction
WidowmakerSkill- Skill tree page 1
- Skill tree row 6
- Skill tree column 2
Zakarum's HandSkill- Skill tree page 1
- Skill tree row 5
- Skill tree column 2
ConvictionPassive- Summary Learnable from hero level 30.Learnable from hero level 30. Evolves Vengeance.
Energy ShieldPassive- At max level Take 36% less damageAbsorbs 75% of every hit with mana instead of life
- Ranks changed
FanaticismPassive- Summary Learnable from hero level 30.Learnable from hero level 30. Evolves Smite.
RavenlorePassive- Skill tree page 1
- Skill tree row 1
- Skill tree column 1
RedemptionPassive- Summary Learnable from hero level 30.Learnable from hero level 30. Evolves Sacrifice.
SanctuaryPassive- At max level Aura: monsters close to you are hurt and thrown out, 20 damage twice a secondAura: the undead close to you are hurt and thrown out, 20 damage twice a second
- Ranks changed
Spirit KeeperPassive- Skill tree page 1
- Skill tree row 3
- Skill tree column 1
Swordback HoldUnique Item- Modifiers Attacker Takes Damage of 5; Attacker Takes Damage of 5Attacker Takes Damage of 10
- Base item changed











