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Patch 20261022.3

Mercenaries, the Search for Cain, three Paladin evolutions and a true Energy Shield

Current20261021.3

The biggest update since the wiki opened, covering builds 20261022.1 to .3. Mercenaries fight beside your hero, Deckard Cain can be freed, the Paladin gets three evolutions, and Energy Shield finally works as it does in Diablo II.

Paladin

Sorceress

Druid

Mercenaries

Hired from Kashya in camp, always at your level, with D2's gear for their type and two skills you pick (at most one aura). Each adds roughly 15% boss damage. A fallen one stays down until Kashya, or a smith mid-run, resurrects him.

The Search for Cain

  • Treehead WoodFist
    • +Drops the Scroll of Inifuss; Akara turns it into the Key to the Cairn Stones
  • Rakanishu
    • +His stones open a portal to Tristram, where Cain hangs in his gibbet
  • Deckard Cain
    • +Freed, Cain waits in the Rogue Encampment with his quests' rewards; Q opens the Quest Log
  • The Search for Cain
    • +Plays in Act I of the Terror tiers too, paid as a Hell rescue

Heroes, death and Akara

    • ●One hero per class: any waypoint row (Normal to an opened Terror tier) takes her at her level
    • ●A death sends her back to her last Baal kill; in Terror the tier drops one. What an act gives is at stake until it ends
  • Akara
    • ●Akara restarts a hero at level 1 for free, keeping gear, hireling and Cain's rewards
    • ▼Paid re-drafts 1,000 gold→1,000 to 5,000 gold
    • ✓Re-drafts offer evolutions as their own cards and fill every slot; heroes re-drafted on the last two builds get a free reset
    • ▲Nightmare and Hell champion and unique packs half of D2's→D2's full share

Monsters and items

  • Baal
    • ✓Mana Rift hits once, as magic damage that only Magic Damage Reduced lowers
    • ▼Shields block only missiles with physical damage: pure elemental and Bone Spirit get through
  • The Cow King
    • ✓Weakens past his grace like an act boss, so a Cow tier can't stall
  • Swordback Hold
    • ✓Attacker Takes Damage shows once, added up 5 and 5→10
    • ✓Knockback stops at walls and rocks

Everything else

    • ✓Phones can be played sideways again, with controls sized for a finger
    • +An open tab tells you when a new build goes live
    • ✓Korean names for magic items, monsters, random uniques and shrines
    • ✓In Firefox, holding the left button steers instead of dragging the game image

Every change

What changed in the data since patch 20261021.3, entity by entity.

  • Alma NegraSkillNew
  • BloodriseSkillNew
  • RusthandleSkillNew
  • AkaraTownsfolkNew
  • CharsiTownsfolkNew
  • Deckard CainTownsfolkNew
  • GheedTownsfolkNew
  • KashyaTownsfolkNew
  • BarbarianMercenaryNew
  • Desert MercenaryMercenaryNew
  • Iron WolfMercenaryNew
  • Rogue ScoutMercenaryNew
  • Act I by NameQuestNew
  • Andariel at Full StrengthQuestNew
  • Baal in a MinuteQuestNew
  • Duriel in ThirtyQuestNew
  • Every ActQuestNew
  • No PotionsQuestNew
  • One TreeQuestNew
  • One Tree in HellQuestNew
  • PindleskinQuestNew
  • Rite of PassageQuestNew
  • Six EvolutionsQuestNew
  • Terror 10QuestNew
  • Terror 15QuestNew
  • The Chaos SanctuaryQuestNew
  • The Cow TierQuestNew
  • The High CouncilQuestNew
  • The Search for CainQuestNew
  • The Search for CainQuestNew
  • The Search for CainQuestNew
  • The Secret Cow LevelQuestNew
  • Three in a RowQuestNew
  • Untouched by DiabloQuestNew
  • Untouched by DurielQuestNew
  • Untouched by MephistoQuestNew
  • PaladinClass
    • Skills by tree changed
    • Evolutions changed
  • ExileSkill
    • Skill tree page 1
    • Skill tree row 2
    • Skill tree column 3
  • Frozen ArmorSkill
    • Summary Learnable from hero level 1; evolves into Shiver Armor with Vitality. At level 1: frozen Armor for 9s: melee attackers get a 1.5s chill; 4% of blows and missiles miss her.Learnable from hero level 1; evolves into Shiver Armor with Vitality. At level 1: frozen Armor for 9s: melee attackers are frozen 1.4s; 4% of blows and missiles miss her.
    • At max level Frozen Armor for 16s: melee attackers get a 3.3s chill; 11% of blows and missiles miss herFrozen Armor for 16s: melee attackers are frozen 3.5s; 11% of blows and missiles miss her
    • Scaling by level changed
  • Herald of ZakarumSkill
    • Skill tree page 1
    • Skill tree row 6
    • Skill tree column 3
  • LaceratorSkill
    • Skill tree page 1
    • Skill tree row 4
    • Skill tree column 3
  • PassionSkill
    • Skill tree page 1
    • Skill tree row 4
    • Skill tree column 3
  • SacrificeSkill
    • Summary Learnable from hero level 1. At level 1: a heavy blow at the toughest monster in reach, 70 damage; each costs you 1% of your life, held back below 40% life.Learnable from hero level 1; evolves into Bloodrise with Redemption. At level 1: a heavy blow at the toughest monster in reach, 70 damage, for 1% of your life (none below 40%).
    • At max level A heavy blow at the toughest monster in reach, 127 damage; each costs you 1% of your life, held back below 40% lifeA heavy blow at the toughest monster in reach, 127 damage, for 1% of your life (none below 40%)
    • Scaling by level changed
    • Evolves into Bloodrise
    • Evolves with Redemption
  • SmiteSkill
    • Summary Learnable from hero level 1. At level 1: bash the toughest monster in reach with your shield, 47 damage, knocked back and stunned.Learnable from hero level 1; evolves into Alma Negra with Fanaticism. At level 1: bash the toughest monster in reach with your shield, 47 damage, knocked back and stunned.
    • Evolves into Alma Negra
    • Evolves with Fanaticism
  • VengeanceSkill
    • Summary Learnable from hero level 18. At level 1: a blow at the toughest monster in reach: 8 fire, cold and lightning each, half to those beside.Learnable from hero level 18; evolves into Rusthandle with Conviction. At level 1: a blow at the toughest monster in reach: 8 fire, cold and lightning each, half to those beside.
    • Evolves into Rusthandle
    • Evolves with Conviction
  • WidowmakerSkill
    • Skill tree page 1
    • Skill tree row 6
    • Skill tree column 2
  • Zakarum's HandSkill
    • Skill tree page 1
    • Skill tree row 5
    • Skill tree column 2
  • ConvictionPassive
    • Summary Learnable from hero level 30.Learnable from hero level 30. Evolves Vengeance.
  • Energy ShieldPassive
    • At max level Take 36% less damageAbsorbs 75% of every hit with mana instead of life
    • Ranks changed
  • FanaticismPassive
    • Summary Learnable from hero level 30.Learnable from hero level 30. Evolves Smite.
  • RavenlorePassive
    • Skill tree page 1
    • Skill tree row 1
    • Skill tree column 1
  • RedemptionPassive
    • Summary Learnable from hero level 30.Learnable from hero level 30. Evolves Sacrifice.
  • SanctuaryPassive
    • At max level Aura: monsters close to you are hurt and thrown out, 20 damage twice a secondAura: the undead close to you are hurt and thrown out, 20 damage twice a second
    • Ranks changed
  • Spirit KeeperPassive
    • Skill tree page 1
    • Skill tree row 3
    • Skill tree column 1
  • Swordback HoldUnique Item
    • Modifiers Attacker Takes Damage of 5; Attacker Takes Damage of 5Attacker Takes Damage of 10
    • Base item changed