- Skill tree
- Cold Spells
- Required level
- 1
- Max level
- 8
At max level
Frozen Armor for 16s: melee attackers are frozen 3.5s; 11% of blows and missiles miss her
Scaling by level
Values for a new hero without gear or synergies, as the game works them out. DPS is the game's own estimate across every hit of a cast.
| Level | Effect | Cooldown |
|---|---|---|
| 1 | Frozen Armor for 9s: melee attackers are frozen 1.4s; 4% of blows and missiles miss her | 13s |
| 2 | Frozen Armor for 10s: melee attackers are frozen 1.7s; 5% of blows and missiles miss her | 12s |
| 3 | Frozen Armor for 11s: melee attackers are frozen 2.0s; 6% of blows and missiles miss her | 12s |
| 4 | Frozen Armor for 12s: melee attackers are frozen 2.3s; 7% of blows and missiles miss her | 12s |
| 5 | Frozen Armor for 13s: melee attackers are frozen 2.6s; 8% of blows and missiles miss her | 11s |
| 6 | Frozen Armor for 14s: melee attackers are frozen 2.9s; 9% of blows and missiles miss her | 11s |
| 7 | Frozen Armor for 15s: melee attackers are frozen 3.2s; 10% of blows and missiles miss her | 10s |
| 8 | Frozen Armor for 16s: melee attackers are frozen 3.5s; 11% of blows and missiles miss her | 9.77s |
Synergy for
| Name | Per level |
|---|---|
Shiver Armor | 9% |
Chilling Armor | 7% |
Evolves into
Evolves with
Mercenaries who cast it
| Name | Opens at level |
|---|---|
Iron Wolf | 1 |
Patch history
- Summary Learnable from hero level 1; evolves into Shiver Armor with Vitality. At level 1: frozen Armor for 9s: melee attackers get a 1.5s chill; 4% of blows and missiles miss her.Learnable from hero level 1; evolves into Shiver Armor with Vitality. At level 1: frozen Armor for 9s: melee attackers are frozen 1.4s; 4% of blows and missiles miss her.
- At max level Frozen Armor for 16s: melee attackers get a 3.3s chill; 11% of blows and missiles miss herFrozen Armor for 16s: melee attackers are frozen 3.5s; 11% of blows and missiles miss her
- Scaling by level changed















