- Skill tree
- Fire Spells
- Required level
- 6
- Max level
- 8
At max level
A jet of flame at the nearest monster within 210: 6 flames, 18 damage each to all in its path
Scaling by level
Values for a new hero without gear or synergies, as the game works them out. DPS is the game's own estimate across every hit of a cast.
| Level | Effect | Damage per flame | Hits | Cooldown | DPS |
|---|---|---|---|---|---|
| 1 | A jet of flame at the nearest monster within 140: 6 flames, 4 damage each to all in its path | 4 | 6 | 1.5s | 16 |
| 2 | A jet of flame at the nearest monster within 150: 6 flames, 6 damage each to all in its path | 6 | 6 | 1.41s | 26 |
| 3 | A jet of flame at the nearest monster within 160: 6 flames, 8 damage each to all in its path | 8 | 6 | 1.32s | 36 |
| 4 | A jet of flame at the nearest monster within 170: 6 flames, 10 damage each to all in its path | 10 | 6 | 1.25s | 48 |
| 5 | A jet of flame at the nearest monster within 180: 6 flames, 12 damage each to all in its path | 12 | 6 | 1.17s | 62 |
| 6 | A jet of flame at the nearest monster within 190: 6 flames, 14 damage each to all in its path | 14 | 6 | 1.1s | 76 |
| 7 | A jet of flame at the nearest monster within 200: 6 flames, 16 damage each to all in its path | 16 | 6 | 1.03s | 93 |
| 8 | A jet of flame at the nearest monster within 210: 6 flames, 18 damage each to all in its path | 18 | 6 | 0.97s | 111 |
Synergies: +13% damage per level of
Warmth.
Synergies
| Name | Per level |
|---|---|
Warmth | 13% |
Synergy for
| Name | Per level |
|---|---|
Fire Wall | 1% |
Mercenaries' first picks
Mercenaries who cast it
| Name | Opens at level |
|---|---|
Iron Wolf | 6 |















