- Skill tree
- Fire Spells
- Required level
- 1
- Max level
- 8
At max level
4 bolts at the nearest monsters, 49 damage
Scaling by level
Values for a new hero without gear or synergies, as the game works them out. DPS is the game's own estimate across every hit of a cast.
| Level | Effect | Damage per bolt | Hits | Cooldown | DPS |
|---|---|---|---|---|---|
| 1 | 1 bolt at the nearest monsters, 21 damage | 21 | 1 | 0.85s | 25 |
| 2 | 1 bolt at the nearest monsters, 25 damage | 25 | 1 | 0.78s | 32 |
| 3 | 2 bolts at the nearest monsters, 29 damage | 29 | 2 | 0.72s | 81 |
| 4 | 2 bolts at the nearest monsters, 33 damage | 33 | 2 | 0.66s | 100 |
| 5 | 3 bolts at the nearest monsters, 37 damage | 37 | 3 | 0.61s | 182 |
| 6 | 3 bolts at the nearest monsters, 41 damage | 41 | 3 | 0.56s | 220 |
| 7 | 4 bolts at the nearest monsters, 45 damage | 45 | 4 | 0.52s | 349 |
| 8 | 4 bolts at the nearest monsters, 49 damage | 49 | 4 | 0.47s | 413 |
Synergies: +16% damage per level of
Fire Ball; +16% damage per level of
Meteor.
Evolves into
Evolves with
Mercenaries who cast it
| Name | Opens at level |
|---|---|
Iron Wolf | 1 |















