The Druid has 15 evolutions, the most of any class, across elemental storms, shape shifting and summoned beasts. His summoning line ends in
Summon Grizzly, the highest damage at max level of any skill in the game.

Elemental storms, summoned beasts and shape shifting.
- Life
- 110
- Starting weapon
- One-handed sword
Where the damage is
His strongest evolutions at max level, for a new hero without gear:
Summon Grizzly,
Fury,
Shock Wave.
| Name | Skill tree | Evolves from | Evolves with | |||
|---|---|---|---|---|---|---|
Summon Grizzly | Summoning | 30 | 3,544 | — | ||
Fury | Shape Shifting | 30 | 2,093 | — | ||
Shock Wave | Shape Shifting | 24 | 1,495 | — | ||
Armageddon | Elemental | 30 | 692 | — | ||
Maul | Shape Shifting | 12 | 641 | |||
Summon Spirit Wolf | Summoning | 6 | 634 | |||
Summon Dire Wolf | Summoning | 18 | 633 | |||
Volcano | Elemental | 24 | 563 | |||
Hurricane | Elemental | 30 | 213 | — | ||
Tornado | Elemental | 24 | 212 | |||
Molten Boulder | Elemental | 6 | 146 | — | ||
Carrion Vine | Summoning | 12 | 72 | |||
Solar Creeper | Summoning | 24 | 72 | — | ||
Heart of Wolverine | Summoning | 18 | — | |||
Spirit of Barbs | Summoning | 30 | — | — |
Planning a build
- The beast line is long but worth it:
Raven with
Ravenlore becomes
Summon Spirit Wolf at 6,
Summon Dire Wolf at 18, and
Summon Grizzly at 30 with
Vitality. - Wereforms:
Werewolf with
Feral Rage becomes
Fury at 30;
Werebear with
Lycanthropy becomes
Maul at 12 and
Shock Wave at 24. - Storms:
Twister becomes
Tornado at 24 and
Hurricane at 30;
Fissure becomes
Volcano at 24 and
Armageddon at 30.
Molten Boulder evolves at 6 on paper, but its passive
Cyclone Armor opens at 12.
Evolution lines
Each line takes the skill to its max level, holds the passive, and reaches the hero level; the next chest evolves it. A level marked with a passive is later than the evolved skill's own, because the passive opens later.
Staying alive
Cyclone Armor adds fire, cold and lightning resistance,
Hunger heals wereform blows for 25% of their damage, and
Lycanthropy adds life in wereform. His summons and spirits draw the pack off him.
Attributes
Energy raises his storms (Twister and Tornado take it too), Strength his wereform blows.
Passives
| Name | Skill tree | At max level | ||
|---|---|---|---|---|
Lycanthropy | Shape Shifting | 1 | Wereforms last 420s longer and give +115% more life | |
Ravenlore | Summoning | 6 | Ravens, wolves, the grizzly and creepers get +75% life and damage | |
Spirit Keeper | Summoning | 6 | Spirits' boons and vines' meals are 60% stronger, creepers' poison too | |
Cyclone Armor | Elemental | 12 | +50% cold damage and +42% to fire, cold and lightning resistance | |
Feral Rage | Shape Shifting | 12 | +40% physical damage; as a werewolf, 55% faster run (up to 55%) | |
Fire Claws | Shape Shifting | 18 | +50% fire damage; wereform claws burn with it | |
Rabies | Shape Shifting | 18 | Wereform blows add 160 poison over 4s; while it lasts, a bitten monster spreads it to those around it | |
Hunger | Shape Shifting | 24 | Werewolf and werebear blows heal 25% of their damage |



















