The Assassin has the most evolutions of any class, 14, spread over martial arts that build charges with her claws, traps that fight for her, and shadow disciplines. Her martial arts reach the highest damage, her traps keep a pack busy while she moves.

Martial arts, traps and shadow disciplines.
- Life
- 100
- Starting weapon
- Claw
Where the damage is
Her strongest evolutions at max level, for a new hero without gear:
Phoenix Strike,
Blades of Ice,
Claws of Thunder.
| Name | Skill tree | Evolves from | Evolves with | |||
|---|---|---|---|---|---|---|
Phoenix Strike | Martial Arts | 30 | 1,726 | — | ||
Blades of Ice | Martial Arts | 24 | 1,644 | — | ||
Claws of Thunder | Martial Arts | 18 | 1,323 | |||
Blade Shield | Traps | 30 | 1,158 | — | ||
Blade Fury | Traps | 18 | 969 | |||
Lightning Sentry | Traps | 24 | 487 | |||
Wake of Inferno | Traps | 24 | 433 | — | ||
Dragon Claw | Martial Arts | 6 | 383 | |||
Dragon Flight | Martial Arts | 24 | 317 | — | ||
Death Sentry | Traps | 30 | 237 | — | ||
Dragon Tail | Martial Arts | 18 | 213 | |||
Shadow Master | Shadow Disciplines | 30 | 145 | — | ||
Wake of Fire | Traps | 12 | 103 | |||
Mind Blast | Shadow Disciplines | 24 | 50 | — |
Planning a build
Phoenix Strike is her strongest finisher, from
Tiger Strike with
Venom. Venom opens at level 30, so it is a late-run goal.- The claws line is her best mid-run carry:
Fists of Fire with
Claw Mastery becomes
Claws of Thunder at 18, then
Blades of Ice at 24 with
Weapon Block. - Traps want
Faster Cast Rate. It evolves
Fire Blast and both steps of the
Charged Bolt Sentry line, so one passive serves the whole tree. - Up to five traps stand at once. A deeper trap (a Lightning or Death Sentry) never gives way to a shallower one; a new trap waits for a free place.
Evolution lines
Each line takes the skill to its max level, holds the passive, and reaches the hero level; the next chest evolves it. A level marked with a passive is later than the evolved skill's own, because the passive opens later.
Staying alive
Fade gives +64% to all resistances and 20% Damage Reduced at its max, and
Weapon Block lets her block blows with her claws.
Burst of Speed adds speed and shortens every cooldown by 21%, so it is defence and damage in one slot.
Attributes
Dexterity adds +3% damage with claws and +1% critical strike chance a card. Strength raises her martial arts releases (the charges of Fists of Fire, Claws of Thunder, Blades of Ice and Phoenix Strike).
Passives
| Name | Skill tree | At max level | ||
|---|---|---|---|---|
Claw Mastery | Shadow Disciplines | 1 | +60% physical damage and +21% chance of a critical strike | |
Burst of Speed | Shadow Disciplines | 6 | +61% movement speed (up to +61%) and 21% shorter cooldowns | |
Weapon Block | Shadow Disciplines | 12 | +57% chance to block a monster's hit with your claws | |
Fade | Shadow Disciplines | 18 | +64% to all resistances, 20% Damage Reduced; poison and chill wear off 100% faster | |
Venom | Shadow Disciplines | 30 | Your claws and blades poison, 40 damage a second for 2s |



















