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paladinclass-guidebeginner

Paladin field guide

Auras, hammers and zeal: the Paladin's evolution lines and the aura passives that multiply them.

D2
D2 Theme TestPublished 5h ago
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Every Paladin run opens with Blessed Hammer. He has only 5 evolutions but 20 passives, nearly all of them auras, and his damage comes from stacking an aura or two on top of one main skill. His skills' own damage numbers look low for that reason: the auras multiply them.

PaladinClass

Holy auras, combat skills and the Blessed Hammer.

Life
110
Starting weapon
One-handed sword

Where the damage is

His strongest evolutions at max level, for a new hero without gear: Passion, Zakarum's Hand, Fist of the Heavens.

Every Paladin evolution, strongest first
NameSkill treeEvolves fromEvolves with
Rusthandle
Combat Skills24900Vengeance—
Passion
Combat Skills18432Zeal—
Zakarum's Hand
Combat Skills24291Blessed Hammer—
Alma Negra
Combat Skills6271Smite—
Fist of the Heavens
Combat Skills30220Holy Bolt—
Herald of Zakarum
Combat Skills18150Charge—
Bloodrise
Combat Skills6132Sacrifice—
Exile
Combat Skills3012Holy Shield—

Planning a build

Evolution lines

Each line takes the skill to its max level, holds the passive, and reaches the hero level; the next chest evolves it. A level marked with a passive is later than the evolved skill's own, because the passive opens later.

Staying alive

His resist auras (Resist Fire, Resist Cold, Resist Lightning, Salvation) raise resistance and its maximum, by the levels you learned only (not +skills from gear). Prayer heals, Defiance adds Defense and Vigor adds speed.

Attributes

AUTO STATS sends a hammer build's points to Energy; zeal and smite builds want Strength.

Passives

Paladin passives
NameSkill treeAt max level
Might
Offensive Auras1Aura: +115% physical damage (Zeal, Smite, Charge)
Prayer
Defensive Auras1Aura: heal 25 life a second, up to 25
Resist Fire
Defensive Auras1Aura: +131% fire resistance, and +4% to its maximum (75%) a level learned
Defiance
Defensive Auras6Aura: more Defense, less damage from physical hits
Holy Fire
Offensive Auras6Aura: burns monsters around you each second, and adds 6× that to your attacks
Resist Cold
Defensive Auras6Aura: +131% cold resistance, and +4% to its maximum (75%) a level learned; chill wears off 100% faster
Thorns
Offensive Auras6Aura: monsters that strike you in melee take back 220% of the blow
Blessed Aim
Offensive Auras12Aura: +29% chance of a critical strike (double damage) with Zeal, Smite, Charge and Sacrifice
Cleansing
Defensive Auras12Aura: poison and chill wear off 150% faster
Resist Lightning
Defensive Auras12Aura: +131% lightning resistance, and +4% to its maximum (75%) a level learned
Concentration
Offensive Auras18Aura: +173% damage to your attacks and Blessed Hammer
Holy Freeze
Offensive Auras18Aura: monsters around you are slowed by half and chilled; 5× its cold on your attacks
Vigor
Defensive Auras18Aura: +43% movement speed, up to +43%; Charge reaches further
Holy Shock
Offensive Auras24Aura: jolts monsters around you each second, and adds 6× that to your attacks
Meditation
Defensive Auras24Aura: +775% mana regeneration, as Faster Cast Rate: skills recharge 32% faster
Sanctuary
Offensive Auras24Aura: the undead close to you are hurt and thrown out, 20 damage twice a second
Conviction
Offensive Auras30Aura: monsters around you resist fire, cold and lightning 125% less (a fifth of it if immune)
Fanaticism
Offensive Auras30Aura: skills recharge 26% faster, +187% physical damage
Redemption
Defensive Auras30Aura: monsters slain near you heal you 3 life, 100% of the time
Salvation
Defensive Auras30Aura: +108% fire, cold and lightning resistance; chill wears off 50% faster
D2
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