The captured game presents Terror as one act of Hell, starting at tier 1. Clear the offered tier to open the next. The camp provides three offers, with different acts and affixes; a Secret Cow Level offer can replace an act.
Tier and monster level
| Tier | Monster level | Affix budget |
|---|---|---|
| 1 | 86 | 1 |
| 2 | 87 | 1 |
| 3 | 88 | 2 |
| 5 | 90 | 3 |
| 8 | 93 | 4 |
| 12 | 97 | 5 |
| 20 | 105 | 5 |
The source monster-level helper is 85 + tier. Affix budget grows at tiers 1, 3, 5, 8 and 12. Hero-affecting modifiers share a budget rule: multiple hero penalties count as one toward that budget.
Risk and reward
Each counted affix adds 25 Magic Find, 10% experience and 25% gold in the reward helper. Enchanted affixes and auras have slot restrictions, so an offer is not an arbitrary combination of every modifier.
Leaving a tier
Related: Terror affixes · The Secret Cow Level · Normal, Nightmare & Hell


