| Name | ||
|---|---|---|
Banish | 3 | 300 |
Damage Reduced | 5 | 250 |
Dexterity | 10 | 100 |
Energy | 10 | 100 |
Gold Find | 10 | 100 |
Magic Find | 10 | 150 |
Replenish Life | 5 | 150 |
Reroll | 3 | 300 |
Resurrect | 2 | 1,000 |
Skip | 3 | 200 |
Strength | 10 | 100 |
Vitality | 10 | 100 |
Read the purchase price in camp
The table gives configured base costs. Later rank prices can differ, so use the current camp UI as the purchase quote. Reroll, Skip and Banish upgrades add run resources; Resurrect returns you at half life.
A practical starting plan
- Buy protection when damage spikes end runs before you can collect rewards.
- Buy choice control when your run repeatedly misses a catalyst or important skill.
- Increase economy bonuses after you can finish a repeatable route.
- Treat this as a flexible learning plan, not a tested fastest-farming build.
Related: Skills, levels & choices · Your first run


