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Act I — The Sightless Eye

From Blood Moor to Andariel: areas, spawn pools and scripted events.

Act I — The Sightless EyeAct

Begin in Blood Moor; face Andariel.

Act
1
Starting area
Blood Moor
Scripted events
15

Scripted encounters

Act timeEventEnemyCount
0:55Super UniqueCorpsefire—
1:00RingFallen30
1:15Super UniqueBishibosh—
1:30ChampionChampion pack from current monster pool—
1:50Super UniqueBonebreaker—
2:25UniqueBlood Raven—
2:40SwarmFoul Crow20
3:00Super UniqueColdcrow—
3:35Super UniqueRakanishu—
4:10Super UniqueTreehead WoodFist—
4:25RingDark One36
4:30ChampionChampion pack from current monster pool—
4:45Super UniqueGriswold—
5:15Super UniqueThe Countess—
5:45Super UniqueThe Smith—

Final encounter

AndarielNamed enemy

Act boss in Act 1

Act
1

Route notes

These are timed pool and event schedules, not a fixed-coordinate map. Repeated entries and weights affect spawn selection; they are not guaranteed monster counts. Keep room to reposition before the listed rings and swarms.

Scheduled monster families

NameFamilyIn captured act schedules
Andariel
demon12Yes
Black Archer
corruptrogue10Yes
Black Rogue
corruptrogue9Yes
Blood Clan
goatman7Yes
Blood Raven
corruptrogue10Yes
Brute
brute5Yes
Carver
fallen5Yes
Carver Shaman
fallen6Yes
Dark Archer
corruptrogue7Yes
Dark Hunter
corruptrogue2Yes
Dark Lancer
corruptrogue8Yes
Dark One
fallen10Yes
Dark Ranger
corruptrogue4Yes
Dark Shaman
fallen11Yes
Dark Spearwoman
corruptrogue2Yes
Dark Stalker
corruptrogue8Yes
Death Clan
goatman10Yes
Fallen
fallen1Yes
Fallen Shaman
fallen2Yes
Foul Crow
foulcrow4Yes
Foul Crow Nest
FoulCrowNest3Yes
Gargantuan Beast
brute2Yes
Ghost
wraith7Yes
Ghoul
zombie12Yes
Griswold
undead5Yes
Hungry Dead
zombie2Yes
Misshapen
bighead5Yes
Moon Clan
goatman4Yes
Night Clan
goatman6Yes
Quill Rat
quillrat1Yes
Skeleton
skeleton2Yes
Skeleton Archer
skeleton5Yes
Spike Fiend
quillrat5Yes
The Smith
demon10Yes
Wraith
wraith10Yes
Zombie
zombie1Yes

Related: The five-act route · Normal, Nightmare & Hell