| Affix | First tier | Kind |
|---|---|---|
| Extra Strong | 1 | Monster |
| Extra Fast | 1 | Monster |
| Cursed | 1 | Monster |
| Fire Enchanted | 1 | Enchanted |
| Cold Enchanted | 1 | Enchanted |
| Lightning Enchanted | 1 | Enchanted |
| Mana Burn | 1 | Monster |
| Spectral Hit | 2 | Monster |
| Stone Skin | 2 | Monster |
| Multiple Shots | 2 | Monster |
| Possessed Champions | 3 | Champion |
| More Elite Packs | 3 | Encounters |
| Might Aura | 4 | Aura |
| Fanaticism Aura | 4 | Aura |
| Conviction Aura | 4 | Aura |
| Holy Freeze Aura | 4 | Aura |
| Healing −40% | 5 | Hero |
| No Potions in the Belt | 7 | Hero |
Read the dangerous combinations
The source allows at most one enchanted affix and one aura in an offer. More Elite Packs applies a 1.5 multiplier in its pack helper. Healing −40% applies a 0.6 healing multiplier. No Potions in the Belt is a separate hero penalty.
Count rewards correctly
The reward helper counts ordinary affixes individually and multiple hero penalties together as one. Use that count for the bonus described in The Terror tiers. It is not always the number of names on the offer.
Before accepting an offer
- Check whether the modifiers threaten your recovery, belt use, speed or resistance plan.
- Compare the complete offer rather than choosing only by act name.
- A familiar normal campaign enemy can behave differently with additional modifiers.


