Items occupy space
Each base and unique item page gives an inventory footprint. The source uses explicit grid placement and collision checks, so item count alone is not enough to decide whether a group of items fits.
Shared and personal storage
The captured save model has a personal tab resolved by class and three shared stash tabs. It also stores inventory and equipped items by class. Use the game’s tab labels to verify the destination when moving an item.
Keep a useful collection
- Compare class restrictions before storing an item for another hero.
- Keep space for large equipment rather than filling every gap with low-value duplicates.
- Review the base and unique versions together.
- Use the in-game save export before major storage or import changes.
Related: Equipment & inventory · Saves, transfers & recovery


