
Build within your slots
| Difficulty | Active skill slots | Passive slots |
|---|---|---|
| Normal | 6 | 6 |
| Nightmare | 8 | 8 |
| Hell | 10 | 10 |
Slots are separate limits for active skills and passives. A fresh run starts with two rerolls, two skips and two banishes before camp upgrades. The rules expose a hero-level cap on how far an individual skill can currently be ranked.
Unlock level is not maximum rank
The ordinary rank ceiling at a given hero level is the smaller of the skill’s maximum rank and hero level minus its unlock level plus one. The starting versions of Double Swing and Blessed Hammer use level 1 as an exception.
Spend choices with a destination
- Choose an evolution route before committing every passive slot.
- Keep the required catalyst available.
- Compare synergy sources for the skills you already hold.
- Use rerolls to search for a useful choice; reserve banishes for things you have ruled out for the run.
Browse Skills, Skill evolutions, Skill synergies and Camp Upgrades.


