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Druid
Class

Druid

Elemental spells, shapeshifting and summons make different use of attributes. Match your stat choices to the damage type of your main skills.

Active skills
24
Class passives
8
Starting life
110
Starting strength
15
Starting dexterity
20
Starting vitality
25
Starting energy
20
Life per hero level
3
Life per vitality
4

Class overview

NameKindElement
Arctic Blast
Activecold68
Armageddon
Activefire301
Carrion Vine
Activepoison121
Cyclone Armor
Passive—125
Feral Rage
Passive—125
Fire Claws
Passive—185
Firestorm
Activefire18
Fissure
Activefire128
Fury
Activephysical301
Heart of Wolverine
Activephysical181
Hunger
Passive—245
Hurricane
Activecold301
Lycanthropy
Passive—15
Maul
Activephysical121
Molten Boulder
Activefire61
Oak Sage
Activephysical68
Poison Creeper
Activepoison18
Rabies
Passive—185
Raven
Activephysical18
Ravenlore
Passive—65
Shock Wave
Activephysical241
Solar Creeper
Activepoison241
Spirit Keeper
Passive—65
Spirit of Barbs
Activephysical301
Summon Dire Wolf
Activephysical181
Summon Grizzly
Activephysical301
Summon Spirit Wolf
Activephysical61
Tornado
Activephysical241
Twister
Activephysical188
Volcano
Activefire241
Werebear
Activephysical68
Werewolf
Activephysical18