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Barbarian
Class

Barbarian

Weapon attacks, masteries and warcries reward a coherent equipment plan. Double Swing has a starting-skill level exception in the captured rules.

Active skills
19
Class passives
12
Starting life
110
Starting strength
30
Starting dexterity
20
Starting vitality
25
Starting energy
10
Life per hero level
4
Life per vitality
8

Class overview

NameKindElement
Axe Mastery
Passive—15
Bash
Activephysical18
Battle Command
Activephysical301
Battle Cry
Activephysical188
Battle Orders
Activephysical241
Berserk
Activemagic301
Concentrate
Activephysical181
Double Swing
Activephysical18
Double Throw
Activephysical128
Find Item
Passive—125
Find Potion
Passive—15
Frenzy
Activephysical241
Grim Ward
Activephysical248
Howl
Activephysical18
Increased Speed
Passive—245
Increased Stamina
Passive—125
Iron Skin
Passive—185
Lacerator
Activephysical181
Leap
Activephysical68
Leap Attack
Activephysical181
Mace Mastery
Passive—15
Natural Resistance
Passive—305
Pole Arm Mastery
Passive—65
Shout
Activephysical68
Spear Mastery
Passive—65
Stun
Activephysical128
Sword Mastery
Passive—15
Taunt
Activephysical68
Throwing Mastery
Passive—65
War Cry
Activephysical308
Whirlwind
Activephysical308