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Assassin
Class

Assassin

Traps, shadow disciplines and martial arts combine persistent area damage with close-range attacks. Weapon restrictions matter for several passives.

Active skills
25
Class passives
5
Starting life
100
Starting strength
20
Starting dexterity
20
Starting vitality
20
Starting energy
25
Life per hero level
4
Life per vitality
6

Class overview

NameKindElement
Blade Fury
Activephysical181
Blade Sentinel
Activephysical68
Blade Shield
Activephysical301
Blades of Ice
Activecold241
Burst of Speed
Passive—65
Charged Bolt Sentry
Activelightning128
Claw Mastery
Passive—15
Claws of Thunder
Activelightning181
Cloak of Shadows
Activemagic128
Cobra Strike
Activephysical128
Death Sentry
Activelightning301
Dragon Claw
Activephysical61
Dragon Flight
Activephysical241
Dragon Tail
Activefire181
Dragon Talon
Activephysical18
Fade
Passive—185
Fire Blast
Activefire18
Fists of Fire
Activefire68
Lightning Sentry
Activelightning241
Mind Blast
Activemagic241
Phoenix Strike
Activefire301
Psychic Hammer
Activemagic18
Shadow Master
Activephysical301
Shadow Warrior
Activephysical188
Shock Web
Activelightning68
Tiger Strike
Activephysical18
Venom
Passive—305
Wake of Fire
Activefire121
Wake of Inferno
Activefire241
Weapon Block
Passive—125