- Skill tree
- Martial Arts
- Required level
- 12
- Max level
- 8
At max level
Claws at the toughest in reach, 38 damage; every fourth blow drains 69 more, healing 41% of it
Scaling by level
Values for a new hero without gear or synergies, as the game works them out. DPS is the game's own estimate across every hit of a cast.
| Level | Effect | Damage per blow | Cooldown | DPS |
|---|---|---|---|---|
| 1 | Claws at the toughest in reach, 10 damage; every fourth blow drains 20 more, healing 20% of it | 10 | 0.7s | 21 |
| 2 | Claws at the toughest in reach, 14 damage; every fourth blow drains 27 more, healing 23% of it | 14 | 0.66s | 32 |
| 3 | Claws at the toughest in reach, 18 damage; every fourth blow drains 34 more, healing 26% of it | 18 | 0.62s | 43 |
| 4 | Claws at the toughest in reach, 22 damage; every fourth blow drains 41 more, healing 29% of it | 22 | 0.58s | 56 |
| 5 | Claws at the toughest in reach, 26 damage; every fourth blow drains 48 more, healing 32% of it | 26 | 0.55s | 70 |
| 6 | Claws at the toughest in reach, 30 damage; every fourth blow drains 55 more, healing 35% of it | 30 | 0.51s | 85 |
| 7 | Claws at the toughest in reach, 34 damage; every fourth blow drains 62 more, healing 38% of it | 34 | 0.48s | 102 |
| 8 | Claws at the toughest in reach, 38 damage; every fourth blow drains 69 more, healing 41% of it | 38 | 0.45s | 122 |















