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Amplify Damage
Skill

Amplify Damage

The Necromancer at the hero select fireNecromancerSkillMagic

Learnable from hero level 1; evolves into Decrepify with Faster Run/Walk. At level 1: curse, 4s: monsters within 80 of a target lose 100% physical resistance (a fifth of it if immune).

Cooldown
5s → 3.01s
Skill tree
Curses
Required level
1
Max level
8

At max level

Curse, 7.5s: monsters within 150 of a target lose 100% physical resistance (a fifth of it if immune)

Scaling by level

Values for a new hero without gear or synergies, as the game works them out. DPS is the game's own estimate across every hit of a cast.

LevelEffectCooldown
1Curse, 4s: monsters within 80 of a target lose 100% physical resistance (a fifth of it if immune)5s
2Curse, 4.5s: monsters within 90 of a target lose 100% physical resistance (a fifth of it if immune)4.65s
3Curse, 5s: monsters within 100 of a target lose 100% physical resistance (a fifth of it if immune)4.33s
4Curse, 5.5s: monsters within 110 of a target lose 100% physical resistance (a fifth of it if immune)4.02s
5Curse, 6s: monsters within 120 of a target lose 100% physical resistance (a fifth of it if immune)3.74s
6Curse, 6.5s: monsters within 130 of a target lose 100% physical resistance (a fifth of it if immune)3.48s
7Curse, 7s: monsters within 140 of a target lose 100% physical resistance (a fifth of it if immune)3.23s
8Curse, 7.5s: monsters within 150 of a target lose 100% physical resistance (a fifth of it if immune)3.01s

Evolves into

Evolves with