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Psychic type

Type chart

How the 15 Generation I types match up, including Red and Blue's famous quirks.

Type chart

Each move's type against each defending type: 2× is super effective, ½ is not very effective and 0 means no effect. Blank cells are normal damage.

AttackNorFirWatEleGraIceFigPoiGroFlyPsyBugRocGhoDra
Normal½0
Fire½½2×2×2×½½
Water2×½½2×2×½
Electric2×½½02×½
Grass½2×½½2×½½2×½
Ice½2×½2×2×2×
Fighting2×2×½½½½2×0
Poison2×½½2×½½
Ground2×2×½2×0½2×
Flying½2×2×2×½
Psychic2×2×½
Bug½2×½2×½2×½
Rock2×2×½½2×2×
Ghost002×
Dragon2×
Rows attack, columns defend.

Red and Blue's quirks

  • Psychic has no real weakness: Bug is its only one, and the strongest Bug move is Pin Missile.
  • Bug and Poison are super effective against each other.
  • Ice takes normal damage from Fire.