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The Necromancer at the hero select fire
necromancerclass-guidebeginner

Necromancer field guide

Bone, poison, curses and an army of the dead: the Necromancer's evolution lines and how his curses stack.

D2
D2 Theme TestPublished 2d ago
4 min readPatch 20261023.25 views

The Necromancer fights through an army and a stack of curses. Revive and Bone Spirit are his two big finishers, both at level 30, and his curses make everything else on the field hit harder.

The Necromancer at the hero select fire
NecromancerClass

Bone, poison, curses and the raised dead.

Life
90
Starting weapon
One-handed sword

Where the damage is

His strongest evolutions at max level, for a new hero without gear: Revive, Bone Spirit, Fire Golem.

Every Necromancer evolution, strongest first
NameSkill treeEvolves fromEvolves with
Revive
Summoning Spells301,363Raise Skeleton—
Bone Spirit
Poison and Bone Spells301,333Bone Spear—
Fire Golem
Summoning Spells30300Iron Golem—
Blood Golem
Summoning Spells18280Clay GolemSummon Resist
Iron Golem
Summoning Spells24280Blood GolemGolem Mastery
Poison Nova
Poison and Bone Spells30240Poison Explosion—
Bone Spear
Poison and Bone Spells18229TeethBone Armor
Poison Explosion
Poison and Bone Spells18188Poison DaggerLower Resist
Attract
Curses24—Confuse—
Confuse
Curses18—Dim VisionVitality
Decrepify
Curses24—Amplify Damage—

Planning a build

Evolution lines

Each line takes the skill to its max level, holds the passive, and reaches the hero level; the next chest evolves it. A level marked with a passive is later than the evolved skill's own, because the passive opens later.

Staying alive

Bone Armor takes the sting out of physical hits, and his summons stand between him and the pack. Summon Resist keeps them alive against elemental monsters.

Attributes

Strength raises his skeleton army; Energy raises his spells (+5% fire, cold, lightning, poison and magic damage a card). He has the lowest Vitality but the Sorceress, so life cards matter early.

Building the army

Raise Skeleton and Raise Skeletal Mage each reach eight summons. Revive supports twenty revived monsters and eight skeletons. Each summon is weaker than before, keeping the army's previous damage instead of multiplying it by the larger headcount. Use the live skill tables for damage at each rank.

For a skeleton army, choose Strength: AUTO STATS now assigns it to summoners too. Energy remains useful for a bone or poison spell build. Enemy resistance reduction from gear and Charsi's Pierce wares can also break matching immunities at one fifth strength.

Passives

Necromancer passives
NameSkill treeAt max level
Bone Armor
Poison and Bone Spells1Less damage from physical hits
Skeleton Mastery
Summoning Spells1Skeletons, mages and revives get +100% life and damage
Bone Wall
Poison and Bone Spells12+50% magic damage (Teeth, Bone Spear, Bone Spirit)
Golem Mastery
Summoning Spells12Golems get +125% life, +50% damage and +33% speed
Summon Resist
Summoning Spells24Summons take 66% less damage from monsters whose blows carry fire, cold, lightning or poison
Lower Resist
Curses30Monsters resist fire, cold, lightning and poison 62% less, up to 62% (a fifth of it if immune)
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